| Username | Illius |
| Real Name | |
| Rank | Elite Member |
| Joined | April 12, 2006 |
| Gender | Male |
| Age | (hidden) |
| Location | Toronto, ON, Canada |
| Last Visit | May 14, 2008 |
| Post Count | 753 |
| Biography | |
| Quote | I intend to live forever -- So far so good! |
There should be a key you can set to reset camera. Dig around in the key mapping section and I'm sure you can find one.
Even if you need the billing info once you start your 30 days of free play just go back and cancel the subscription and you will not be billed. Other games have done this and I think AoC will be no different.
Hellgate London. I still curse the day I picked that damned thing up from the shelves. A few of my friends were playing it and they were supposedly having fun but for the longest time I refused to buy it. Then for some reason I just went and spent $60 on it, the worst $60 I have ever spent, it still bothers me to this day. It's not like I can take it back or sell it to anybody mostly because nobody wants it.
I think it'll be one of those decent comedy movies. I'll go see it for sure. I could use a good laugh.
If you are making a game with levels what about for instance making the level cap some ridiculous number like say 750. I have no idea where I'm going with this but it would make it so that you have a solid year and a half of leveling before you even get close. The sheer amount of time you need to put in between levels would allow the developers plenty of time to throw in quests they could work on a daily basis. Maybe make the quests evolve as they are completed.
What characteristics of an MMORPG do you look at most?