| Username | Hypergolic |
| Real Name | |
| Rank | Apprentice Member |
| Joined | March 17, 2008 |
| Gender | Male |
| Age | 48 |
| Location | Portland, OR, United States |
| Last Visit | May 5, 2008 |
| Post Count | 5 |
| Biography | |
| Quote |
AoA is dead, they should close the lid on the coffin and bury it.
It's just too grindy, boring, and overpriced for the Western market.
Originally posted by gstla
I'm not 14, I'm 18 and going off to College in the fall
I'd suggest you take some remedial reading and English classes this summer.
Your sentence structure, spelling, grammar, and continual misuse of words you obviously do not know the definition(s) of, make you appear much closer to 14 than 18.
Snail Game has screwed themselves over and over again with this game.
They came into the market thinking that EU/NA gamers would accept a half finished product that requires reward-free(tm) grinding bordering on slave labor to advance your character.
Then they opened the overpriced item mall and immediately screwed that up by binding all cash shop items so that stuff bought with real money was worthless and un-sellable in the game after you finished with it, oh boy what a smart move. (this has been recently changed, but the damage is already done)
Let's get back to that reward-free(tm) grinding...
In Age of Armor there is really only one type of mission: Fedex collect missions for mob parts.
And that's it, nothing else to do except grind on mobs over and over and over and over and the mobs, including bosses, drop nothing but crap so getting a weapon at level 35+ is damn near impossible.
There are a couple of horribly laggy instance dungeons that you have to grind 25 million times to get your armor reconfiged but even in those you are lucky to get a half decent armor part once in a while and Snail Game in their infinite wisdom has made those dungeons a once a day affair so you end up having to make 20 accounts, like Kage said, just to do the dungeons over and over to try and keep up with those kids that never sleep or spend a ton of money.
The PvP aspect of the game is very broken because there are only two types of players that can compete:
Cash shop big spenders or the 3-4 people that have played since closed beta, no one else could possibly grind enough to catch up to their reconfigurations unless they spend a ridiculous amount of time in game or spend a ridiculous amount of cash in the item shop.
There is really nothing about Age of Armor that remains "fun" after the excitement of a mech game wears off, the game just becomes a repetitive grind with nothing to do except wash, rinse, repeat over and over and over.
The game has completely failed in the EU/NA market and Age of Armor is a ghost town after many months of service, a sure sign that they should close the lid on the coffin and bury it.
Well, you can't take what gst says about the game as valid.
He is a 14 year old pseudo intellectual fanboi twat that is desperate for the game to succeed because he has invested tons of time in it and wants Snail Game to make him something more than just a player.
Read his posts on the AoA forums, he's like a little girl at a concert yelling as loud as he can to try and make the band notice him.
The game is in such a sorry state that there are a couple of loser players bragging on the forums that their cash shop expenditures are keeping the game alive.
Face facts, the game is a complete failure with nothing but 6 or 7 losers playing and will be dead and buried soon.
The sooner Age of Armor is dead and gone from the gaming scene, the better.
This game has FAIL written all over it.
Poorly managed by a company that doesn't respond to anything.
The cash shop prices are so high that only spoiled kids with access to mommy's PayPal account will ever spend any money on the game.
When you login to AoA it's like a ghost town most of the time and you maybe see 2 or 3 people running around at peak hours, but none of them appear to be sociable or want to help out new players.
I'd comment further on the community but the game doesn't have one, it just has a few stragglers that either haven't figured out the game sucks or the die hards that want to desperately dominate the game since they invested a ton of time in the grind.
And it's really fun to make it to the levels where the maps are all PvP so that some asshole that has played since closed beta can one shot you.
If you want to play a game where you get to do an amazingly laggy dungeon instance 25 QUADRILLION times to level up your mech and where EXP is so bad at mid to high levels that you'd rather slit your wrists than log in, AOA might just be the game for you.
Oh, I forgot to mention that the laggy dungeon can only be done once every 24 hours so you have to make an army of alts to get enough fragments to upgrade just your main character.
If you want to play a game that makes you feel like you are working in a Chinese factory 16 hours a day then AoA is the one.
What is your favorite fantasy character type?