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Profile: GreenChaos
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UsernameGreenChaos
Rank: 54/100Rank: 54/100Rank: 54/100Rank: 54/100Rank: 54/100
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RankAdvanced Member
JoinedOctober 21, 2006
GenderMale
Age38
LocationChicago, IL, United States
Last VisitJuly 25, 2008
Post Count1108
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    • 5 Reasons why WAR will fail and PvP WotLK will be the next big thing
    • Originally posted by Vicksburg

      1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.

      I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?

      2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.

      Why should reconquering the things you conquered already 40 times be playble past 3 months playing?

      3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.

      Not even talking of the newly showed D-Day landings in WotLK.

      So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.

      4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.

      I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.

      5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.

      And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.

      So CHOICES of play is the 6th reason why PvP WotLK will win easely.

       

       

      And you can do all this at level 1 right?  Or do you just assume everyone alive has a level 70 WoW char ready to go?

      And if you think WoW combat is fast paced, you are just wrong wrong wrong wrong wrong.

      Try CoX combat where most pvp'rs have super speed and super jump and everyone is moving around like lightning on crack.  WoW - fast paced - LOL.

    • Posted: 7/23/08 10:24 AM
      WAR (Warhammer Online)

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