| Username | Giygas |
| Real Name | |
| Rank | Apprentice Member |
| Joined | March 4, 2008 |
| Gender | Male |
| Age | 22 |
| Location | Charlottesville, VA, United States |
| Last Visit | June 3, 2008 |
| Post Count | 17 |
| Biography | Always been a big fan of RPGs, recent fan of MMOs, but don't play them a whole lot because it's a huge time commitment and I'm pretty busy as a student. |
| Quote |
I agree. I think it's just because it's number one.
Originally posted by tillamook
I don't think it's a game, I think it's more of a platform, for social and development. In alot of ways it has pretty powerful development tools, though I think there is plenty of flaws.
Couldn't agree more. They're making a platform for users to create. You make and experience what you want. That's the draw.
Smaller development budget
Although the team has gone up and down in size, they've never had the money and manpower of a WoW. In fact, as has been discussed recently for most of 2007 they were operating with only 15 people. It's very difficult to compete against studios of 100s with those numbers.Smaller advertising budget
Of course word of mouth also helps, so the big get bigger. (My sister has never played a computer game in her life, but she knows WoW because, in her words "I lived on a college dorm - it's impossible to not know.") Yet there's something to be said for traditional advertising. I'm sure there are plenty of people who would like this - many of whom may never have played an MMO before - who don't even know about it.
True. It has been a success, that's for sure, considering its market and its investment. It's just a smaller scale game and smaller scale goal. I can assure you that Blizzard intended on making WoW as successful as it is because it's proportional to how much money they put into it. But there's nothing wrong with making a profitable game in a niche market.
Yes. Take time to enjoy the slime and weak wildebeast...
Originally posted by Majinash
The diffrence isn't so much in how you grind, its how much you grind.
Very true. I did a study abroad in Japan, and even back in SNES days they have these crazy games that are ALL ABOUT LEVELING UP. There's no plot/characters, it's all killing monsters. As streamlined as possible.
But hey, perhaps it's a form of meditation?![]()
How do you feel about advertising inside games?