<
>

Profile: Giygas
Send PM  Forum Posts  Forum Topics 

UsernameGiygas
Rank: 28/100Rank: 28/100Rank: 28/100Rank: 28/100Rank: 28/100
Real Name 
RankApprentice Member
JoinedMarch 4, 2008
GenderMale
Age22
LocationCharlottesville, VA, United States
Last VisitJune 3, 2008
Post Count17
Biography

Always been a big fan of RPGs, recent fan of MMOs, but don't play them a whole lot because it's a huge time commitment and I'm pretty busy as a student.

 
Quote 

2 Most Recent Threads by Giygas [more...]

Giygas does not have a blog yet.

Latest User Gallery Images [more...]

Giygas has not uploaded any photos or screenshots yet

Recent Forum Posts [more...]

    • Why I hate second life
    • Originally posted by tillamook

      I don't think it's a game, I think it's more of a platform, for social and development. In alot of ways it has pretty powerful development tools, though I think there is plenty of flaws.

      Couldn't agree more.  They're making a platform for users to create.  You make and experience what you want.  That's the draw.

    • Posted: 6/02/08 11:53 PM
      Second Life
    • Whats everyone opinion on why this game isnt super big?
    • Smaller development budget
      Although the team has gone up and down in size, they've never had the money and manpower of a WoW. In fact, as has been discussed recently for most of 2007 they were operating with only 15 people. It's very difficult to compete against studios of 100s with those numbers.

      Smaller advertising budget
      Of course word of mouth also helps, so the big get bigger. (My sister has never played a computer game in her life, but she knows WoW because, in her words "I lived on a college dorm - it's impossible to not know.") Yet there's something to be said for traditional advertising. I'm sure there are plenty of people who would like this - many of whom may never have played an MMO before - who don't even know about it.


      True.  It has been a success, that's for sure, considering its market and its investment.  It's just a smaller scale game and smaller scale goal.  I can assure you that Blizzard intended on making WoW as successful as it is because it's proportional to how much money they put into it.  But there's nothing wrong with making a profitable game in a niche market.

    • Posted: 6/02/08 11:51 PM
      City of Heroes
    • omg its an asian grinder
    •  

      Originally posted by Majinash

      The diffrence isn't so much in how you grind, its how much you grind. 

      Very true.  I did a study abroad in Japan, and even back in SNES days they have these crazy games that are ALL ABOUT LEVELING UP.  There's no plot/characters, it's all killing monsters.  As streamlined as possible.

       

      But hey, perhaps it's a form of meditation?

    • Posted: 6/02/08 12:46 AM
      General Discussion

Special Offers

MMORPG.COM Polls

How do you feel about advertising inside games?

I think they should advertise whatever they want
It is OK so long as it is in the context of the game
This is just wrong, no ads in games...period.

(login to vote)

View all polls