| Username | Gios30 |
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Originally posted by DoktorTeufel
Obviously, some people in this thread don't remember the days when MUDs cost $10 an hour. There were even a few graphical MMORPGs in the very early days (Neverwinter Nights) that had similar ludicruously expensive pricing schemes.
$15 a month is fine. Computers and games are getting less and less expensive.
In 1993, a good new computer cost $3,000-$4,000 and AAA games cost $60-$70. Now it's more like $1,500-$2,000 for a decent gaming PC and, considering inflation, the games are less expensive($50).
People never really know how good they've got it, do they? Always ready to complain.
No one is Complaining just wondering why none of these big games have not tried a different approach to the market.
Originally posted by SgtFrog
Originally posted by Gios30
Originally posted by SgtFrog
i think the cheapest ever major mmo was $10 (UO,EQ) but it its price up to $15...
they probably did allot of research and found that e.g. cutting the price by 1/3 does no necesseraly mean x3 the subs.
its inilastic.
No but I would be willing to bet that 3 times more people might try it.
If you want to pull people away from what they precieve as the best then you have to offer them a better deal.
Then you let your game speak for its self.
they probably spent thousands of pounds on customer research and they have chosen the best option from the research they did, and might is not good enough in the business world. they need active subs...x3+ subs to make the deal worth while..
also x3 subs will mean they need x3 the servers which means the costs goes up by x3 and more staff is needed which means less profit....get what i mean. so in the end they will be loosing money
I see what you are saying.
Maybe more along the lines of what this guy said.
"As for 5 bucks a month. isn't bad... but what you have to take into account is box sales. Personally I would pay less up front for the box with 1 month free rather then pay full price for the box and less per month afterward.
That way I pay less to try the game.. but more over time if I like it. WAR will obviously be fun to some rather then others .. so to know what part of the community will stay you'll need to have a lot more people try it. A free trial would be nice.. or ultimately a low first month purchase... I think that would get the community hopping with people that actually like playing the game."
Lowering the up front price I think would get a lot more people to give it a try.
Originally posted by SgtFrog
i think the cheapest ever major mmo was $10 (UO,EQ) but it its price up to $15...
they probably did allot of research and found that e.g. cutting the price by 1/3 does no necesseraly mean x3 the subs.
its inilastic.
No but I would be willing to bet that 3 times more people might try it.
If you want to pull people away from what they precieve as the best then you have to offer them a better deal.
Then you let your game speak for its self.
I just think these companys got greedy. Why not say look we have a sweet game and guess what we are only gonna charge $5 a month to play it. That would stir the MMO pot.
Originally posted by Ramones274
Yeah, even games that shouldn't be $15 a month are $15 a month. So WAR, being one of the more succesful MMO's already, would have no reason not to charge $15 a month.
It's just industry standard.
Why follow industry standards, If this game is as good as you say it is wouldnt it be easier to convince some one to shell out $5 a month to give it a try?
What is your favourite Mage archetype class in Age of Conan?