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Profile: Gayia
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UsernameGayia
Rank: 87/100Rank: 87/100Rank: 87/100Rank: 87/100Rank: 87/100
Real NameSophia 
RankElite Member
JoinedSeptember 17, 2007
GenderFemale
Age26
LocationMcKeesport, PA, United States
Last VisitMay 12, 2008
Post Count52
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    • Unbelievable
    • I got in on the early access signed up on funcom and everything but I cant see where to download the client anyone tell me?

       

    • Posted: 5/12/08 12:10 AM
      Age of Conan
    • Age of Gank
    • Originally posted by Faelan

       

      Originally posted by Lobotomist  

      When i say meaningful PVP

      i mean: You need
      FULL LOOTING , EXPERIENCE LOSS

       

       

      I'd suggest you take a look at MMO history. That formula has been proven to be a recipe for disaster and will lead to empty servers quicker than the wait for the next MMO coming down the line. The only MMO I've tried which is holding up is EVE online. Yet for some reason, about 80% of the population... or something not too far from that... is "stuck" in hi-sec and almost nobody goes to low-sec where ganking is most prominent. My bet is that EVE is only really doing so well because it's the only space MMO.

      Sure, that may be your definition of meaningful PvP, but I can assure you that you're in the minority and will be in for a long and disappointing wait if that's what you're hoping for. In the meanwhile, EVE is your best bet or if you can stomach the primitive graphics... Shadowbane might still be running on fumes.

      Agree with you  on all points

    • Posted: 5/11/08 3:07 AM
      Age of Conan
    • Age of Gank
    • Originally posted by tgainey

      The Ganking as its being called is an easy fix and im frankly surprised it hasnt already been put into place by Funcom unless they have no plans to address this issue and others I see related to PVP in AOC's current state.

      1. When you spawn after a PVP death you should be immune to attacks for a short period of time. e.g. 5 mins of nothing can hurt you and you cannot hurt anything else.

      That will fix spawn camping real quick.

      2. Unique kills in a given time frame. e.g. I kill Noob1  and gain x# pvp xp. If I kill Noob1 again in less than 30mins I get no xp. Cause its not a unique kill till the time elaspes, After 30 mins the timer starts for how long noob1 is alive it takes 1hr for noob1 to be worth full xp again to predator1 who killed him in that last hour. This is only used for unique kills therefore a different predator2 can kill noob1 within that time fram after the 5 min timer for normal pvp xp. However the timers for predator 1 and 2 are still in place until they expire from original kill time. so on and so on.

       

      This will prevent exploitation which will happen in  its current state in order for those to gain fast pvp xp. e.g. 2 accounts killing each others alts back to back to gain pvp xp with no risk.

       

      3. Also for Noob1 if he is killed by predator 1 within the time frame his xp loss is scaled and relavent to the xp gained by his predator e.g. Predator1 spawn camps noob1 so predator1 is getting no xp thus resulting in no xp death loss for noob1. Also there needs to be an added optional spawn point in the 20 intro cities so that noob1 doesn't have his gameplay experience destroyed because billy_no_friends assasin who stole his mommys credit card and thinks this is funny watching this guy spawn then die, spawn then die, spawn then die over and over... hahahah right
       its real funny till its you getting camped.

      Just a few suggestions. Kinda think they might have put something like this in place from the get go if things were thought thru clearly. Since none of the closed beta/ AoC gurus havnt mentioned it and ive heard nothing from Funcom about it, leads me to believe its not gonna happen till after release if at all.

       

      Correct me if im wrong. I try to assume things I don't know about. These are just my 2 shiny copper plated zinc slags.

      #$#% Disclaimer #$#$

      I am not posting this because I was victim to any way shape or form of ganking, camping or any other type of behaviour that would make me whiney. It just makes sense

      those are good ideas

    • Posted: 5/11/08 2:45 AM
      Age of Conan
    • Age of Gank
    • Originally posted by Agricola1

      All server types will have PvP, if you want meaningfull PvP (whatever that means) then the normal ruleset would probably be the way to go. I'll be on the RP-PvP server myself, as you can't RP in Conan without being able to chop off your enemies head whenever you please. Also for me there is no meaning to PvP if you can only do it over there and all the smack talkers hide 24/7 in safe zones.

      So it's either one way or the other, you can't have both. If you don't like being ganked then find some friends to back you up, it isn't a solo game in FFA PvP servers.

      Agree with you, but I also agree that with the way the pvp is atm im sorry but I have no fun in spawn killing or being spawn killed not being able to move around without that happening as well. I think I understand now why other games have have had so many troubles with pvp free for alls. Luckily though as you stated there will be other options than just the current, rp pvp and pve servers so should be enough to make anyone happy.

    • Posted: 5/11/08 2:31 AM
      Age of Conan

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