| Username | Flipvert |
| Real Name | |
| Rank | Apprentice Member |
| Joined | April 15, 2006 |
| Gender | Male |
| Age | 33 |
| Location | Hove, United Kingdom |
| Last Visit | May 18, 2008 |
| Post Count | 28 |
| Biography | |
| Quote |
GTA: The MMORPG
It has to be done...
Imagine...
You start out as your average Joe, outta prison, come in on the bus, homeless, immigrant... whatever, loadsa options right there for character design, class etc (like wood elfs compared to humans in fantasy games, different stats and alliances etc)
You go to the job centre, see your parole offiicer, goto the bars try looking for work whatever... make it an open class sytem like SWG... you progress up whatever work route you choose, bit of this bit of that ... whatever, you could just go see hookers at night and work in a pizza parlour all day and get high on weed... or work your way up the drug trade, jack cars... whatever, you get me...
but it must be open class system like SWG was... no WoW clone where your led by the hand...
start with a small city... say quarter the size of liberty
then when its been running say... 6-9months bring in n expansion where you can take the bus / flight / boat to another city that is the expansion...
Man, I should sell this to R* and get rich quick,,,,
Originally posted by Exar_KunYou all sound like you have given up hope...
Originally posted by boognish75
Originally posted by Hauken
With less than 10k players left and left with a skeleton crew. I would find it hard to belive that LEC/LA isnt working with a new Star Wars MMO. Either alone or with a third party developer.
If they have learned their lessons. IT WILL NOT BE LAUNCHED IN A STATE OF BETA. They will take their time and make sure that the product will be polished and bug-free.
And will it be another WoW clone? Anything other than a open-ended MMO will fail. Why? becouse you cant make a linear story with only repeative content as endgame content for a universe as wast as Star Wars.
the storyline has only to do with content and not much with the pvp, in pre-cu what was there to do content wise aside from pvp and sit macro'ing at the end of some cave? Pre-cu had people leaving the game regularly because it was a shallow empty bug ridden game then, and when the cu came the rest of the people that were left didnt like the change because it attempted to fix the classes, bal;ance the game, it left the pvp open ended as it always has been, and made content and stories to play through, seriously man, you can recreate whole battle scenes as a player ingame with that new thing they have, how open can content be, you can quest, make yer own stories, do anything. I like swg the way it is now, it has stuff in it, things to do, things to pursue ingame, i sure dont miss solo group quests for hours, lol, anyone remember that bug pre-cu where you could call yer droid 10 times and make yer own group and take all the cash? That is what i think people miss is the bugs and exploits, after playing the nge for awhile i feel the origonal swg was just so thin, empty and shallow full of bugs and exploits, another bug i liked was stacking crystals in my lightsabre pre-cu, you could add crystals go over a zone line tkae the crystals out, the power would stay in em and you could repeat this and make a crazy overpowered lightsabre, one bug that made me angry was when ya were fighting someone and they went in the water and you couldnt fight em anymore, idk man, pre-cu was horrible and a headache, i prefer the nge swg after i had taken the time to play it, its not bad, even better than the origonal, but this is all my opinion, some people love to play in broken empty games though where they can be unbalanced and use exploits.
I for one had a blast. It seems to me that SOE could have fixed all those bugs. The bottom line is they didn't. Instead they went and just destoyed the game. I don't care what you say, SWG was making a comeback in 2005. I guess we will never know.....sad!
There is the Emulation and it is in its final stages of completion over the last 2.5 years they have made amazing headway with hope faith and love and it isnt even iconic or star warsy
Originally posted by Wickersham
They were visionaries and pioneers...
Even as it was it was the greatest game i have ever played.
Indeed it was...
Originally posted by DarthRaiden
Originally posted by boognish75
Is ahead of there time a nicer way of saying it sucks really bad now? Pre-cu was a mess in many ways, balance suckes, there was nothing to really do pre-cu, ''sandbox''= a nicer way to say no content, and since there was no content pre-cu lets try pvp, pvp was very unbalanced, so many damn bugs and exploits in pre-cu, I was liking the way swg was heading when rage of the wookies expansion came out, I was like yayyy quests, stories, lore awesome, then obi wan came out i liked this as well, and at first i was bitter with the cu but after giving it a real try i realized something, it fixed the game, the classes are balanced, did away with that stupid tier system that everyone cookie cut for each profession, or incorporated each tier with the greatest exploit of each profession, come on you people, how can pre cu be the good old days of swg it was crap, I dont think all the complaining vets could here could truly compare cu and pre cu in honesty because apparently they never gave cu a real college try, play the new swg for 2 months and then compare it to the bug ridden grind crapfest contentless that was pre cu.
So its all balanced now , so i assume you a trader and pawn Jedis and Bounty hunters now, right ?
I know you need to adhere to your NGE to judge to yourself why you still pay to play such an crapware and waste so much time on it.
Because you need a hand like an 3 years old kid it doenst mean that people actualy took advantage of the sandbox nature of PRE CU and filled the space with enjoyning themselfs in 1000 more amazing activities then hanging out in Restuss PvP ing and/or load in instances for repeatadly doing the same mindless thing over and over for crap collection and calling this "Content" .
Content as quests had be easily put into PRE CU too without having to ruin the game btw. And why you mentioning bugs , the most annoying bugs are still in current game and with CU/NGE more massive bugs introduced in addition to them.
We vets may look back and put more shine in the memories of what we had in PRE CU but thats becuaseof the very crap and sad state of the current crapware some call a "game".
It is great and if they had stuck at it... WoW raiders would have been filling up Bria nad the other servers by now... I'm sure of it...
Originally posted by boognish75
Is ahead of there time a nicer way of saying it sucks really bad now? Pre-cu was a mess in many ways, balance suckes, there was nothing to really do pre-cu, ''sandbox''= a nicer way to say no content, and since there was no content pre-cu lets try pvp, pvp was very unbalanced, so many damn bugs and exploits in pre-cu, I was liking the way swg was heading when rage of the wookies expansion came out, I was like yayyy quests, stories, lore awesome, then obi wan came out i liked this as well, and at first i was bitter with the cu but after giving it a real try i realized something, it fixed the game, the classes are balanced, did away with that stupid tier system that everyone cookie cut for each profession, or incorporated each tier with the greatest exploit of each profession, come on you people, how can pre cu be the good old days of swg it was crap, I dont think all the complaining vets could here could truly compare cu and pre cu in honesty because apparently they never gave cu a real college try, play the new swg for 2 months and then compare it to the bug ridden grind crapfest contentless that was pre cu.
Horses for courses right... well, SWG will always be in my heart as a near perfect gaming experience...
I know I am not the only one and I am enjoying replaying that experience...
Retail box or Download?