<
>

Profile: Fennris
Send PM  Forum Posts  Forum Topics 

UsernameFennris
Rank: 48/100Rank: 48/100Rank: 48/100Rank: 48/100Rank: 48/100
Real NamePeter 
RankAdvanced Member
JoinedFebruary 4, 2007
GenderMale
Age40
LocationWhite Plains, NY, United States
Last VisitJuly 17, 2008
Post Count62
Biography 
Quote 

Most Recent Thread by Fennris [more...]

  • Not impressed (pvp+) on 5/26/08 @ 8:20PM
    Viewed 141 times, replied 1 times, last post was 5/26/08

Fennris does not have a blog yet.

Latest User Gallery Images [more...]

Fennris has not uploaded any photos or screenshots yet

Recent Forum Posts [more...]

    • DC Online! Poll
    • One:  the people working on Champions already have a great MMO under their belt.  They've shown us they know what they are doing.  That doesn't mean that the DC people don't, but they have to prove it.

      Two: story is nice and necessary but it is not a primary factor on which game people play (LOTRO, the  Matrix and SWG are not the kings of MMOs, for example). 

    • Posted: 7/17/08 8:43 PM
      Champions Online
    • A review
    • I don't think that all of the games are dead at the moment.  City of Heroes even seems to be having a bit of a renaissance - new/more powersets, zones and new costume pieces, etc.. -  I wouldn't be surprised if their subs have gone up a little over the last few months.  That might have something to do with the Hulk/Ironman movies...

      But yeah, we're still waiting for the next evolution of MMO gaming and AoC is in many respects a step back/away from that. 

      AoC's melee system is maybe the best out there right now.  I would like it a lot but it isn't fair; while a barbarian is winding up his super-duper-high-level ability which takes a long combination of timed key-presses (and requires the barbarian and target to stay still during them), casters are doing point, click and insta-wammies - sometimes without bothering to point and click, depending on the class.

       

       

    • Posted: 7/08/08 10:19 PM
      Age of Conan
    • Looks funny to me
    • The style is fine but... the action in the trailer and the screen shots didn't show us something that was significantly better than what CoX has now.  I don't care about the grass, I really don't.

    • Posted: 6/29/08 1:47 PM
      Champions Online
    • Hasn't anyone read the original Conan stories?
    • The problem with MMOs is that they are forced into the healer/nuker/tank/cc/nintendo dynamic that none of their source material ever had (or ever WILL have).  Until the game devs wake up and stop cloning EQ, it's going to be hard to be 'immersed'.  LOTRO was a step in the right direction but there was still way too little ability flexibility after you picked a class and that game lacked the 'fun' factor of real pvp.

      As for grinding, that too is built into EQ1 and so we have it here.  I think game makers are concerned that if players don't feel compelled to play 50+ hours per week then they will lose subscriptions.  And grinding is possibly the only way to keep people busy for 50+ hours per week.

      A non-linear, non-quest-focused, non-instanced, non-class-based, non-grinding sandbox game is a bit of a tall order.  I agree that it could work, but people with real money would probably need a lot of convincing before they invest since we haven't seen anything like that yet.

      I've read most of the books (even those that REH didn't write), comic books and the Savage Sword mag.

      I do like the attitude/atmosphere of AoC more than any other game so far.  In what other game are you asked to get revenge by an old guy on someone who sold him something to fix his pecker but that didn't work?  We get sent on assassination missions (kill a guy in his sleep) .  We get asked to slaughter wounded soldiers.  We work with and against slave traders that aren't all obviously "evil" people.  The language and some of the NPCs and story lines do make me remember some of what I read 20+ years ago.

    • Posted: 6/28/08 10:55 AM
      Age of Conan

Special Offers

<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.

MMORPG.COM Polls

What characteristics of an MMORPG do you look at most?

Based on strong franchise (movie, book, sequel)
Level of character customization
Number/originality of classes/races available
Game play and time to start having fun
Amount of 'down time' in game
Hype (through friends and internet community)

(login to vote)

View all polls