| Username | Ekaros |
| Real Name | |
| Rank | Novice Member |
| Joined | April 25, 2008 |
| Gender | Male |
| Age | 19 |
| Location | Turku, Finland |
| Last Visit | July 16, 2008 |
| Post Count | 7 |
| Biography | |
| Quote |
Originally posted by Tarka
Originally posted by Baxslash
Hecks are still great solo XP gainers in the Shadowlands, but, nothing really in the RK other than the grinding missions. Unless you want to try the Merc camps
I was personally wondering about quest / mission opportunities myself and thanks for confirming this.
So basically the planeside of AO (which is where the froobs play) is mainly about grinding and the mission terminals. Nothing much in the way of rolling quests etc. Would I be correctly in assuming that?
I last played AO on a full account about 4 years ago, has much changed with regards to quests in Shadowlands?
At the time that I left, Alien Invasion was borked big style. I take it that it got fixed. Are there quests regarding AI? Or is it still mainly based around spawning the mobs via drop ships?
Froobs, either missions team ones likely, outdoor mobs(borgs/mercs etc.] or IS...
One major change with SL is inf missions with reward SK some 100k-150k... Also pretty good leveling if you can get as lowbie in.
AI is mainly farming now, bots are either from citys or new sectors S10 for 150lvl and S42 for 190/210+, axp can be attained from alien missions which are grinded to death for about 700-1k axp per kill...
Current upgrades are more to move to something where they can acctualy update things. Performance increase is main think, to move work to GPU for CPU... Likely all updates they do to effects are forced as old one's wouldn't work with new engine. Hopefully they will start to upgrade models after they get base work done.
AO might use faster leveling speed and bit more balancing, they are moving towards it, but still game is very grindy... Complexity is one thing they must never take away, as it is the most important factor in game, atleast for me.
Originally posted by Tarka
Well, everything might hang on the success of AoC. If Funcoms new flagship MMO pulls in the punters it may offer knock-on opporunities to further develop AO.
Some more cash maybe, I have understood that AO pretty much has subcriber base to keep it up and running for quite a long time still. Likely they won't kill it before they can't make profit anymore...
New areas would be cool, just hope they put whompas and grid points in there... Realy no need for more areas like Coast of Peace or Trainqulity... Dead areas, beatiful, but boring without any content apart from player cities...
Originally posted by burmese
Their web site was completely redone a little over a year ago so it is unlikely they would redo it again. As it is now, it is a bit too bandwidth-intensive for my taste but not as bad as their conan site.
They upgraded it, to worse I think. AoC's site might change from flash, atleast I hope so. Community site is pretty good, works fast and doesn't look too bad...
Summer/late this year, I won't be waiting for more than huge performance increase, also likely better water and other effects as well.... BTW AoC's water was hot, sea atleast rivers wasn't so good...
Originally posted by burdock2
When can we expect to see some more screenshots for the new engine? Specifically, looking for Avatar shots, GUI and the game screen from a players perspective. All we have seen so far is enviroments. I take it all the item graphics will have to be re-done, as well as the control scheme? Perhaps implementing Conans real time combat would be a cool move as well!!?
Very likely they won't do anything with QUI and Avatar graphics in begin. Just update water, some enviromental effects and nano effects from what I have understood. Main gain from update is that you get some help from GPU unlike now when CPU does all the work. I would say that AoC's combat-system is too hard to implement... QUI can be customized as now, so not sure if they will do anything major with it...