| Username | Drevnar |
| Real Name | Austin Barnes |
| Rank | Novice Member |
| Joined | April 28, 2007 |
| Gender | Male |
| Age | (hidden) |
| Location | Lethbridge, AB, Canada |
| Last Visit | July 24, 2008 |
| Post Count | 48 |
| Biography | |
| Quote | "I know enough to know that I know nothing" |
Originally posted by Rhoklaw
First of all, forums are not for praising only by fanbois. Sure, I may be awaiting WAR's release, but atleast I purchased AoC and tried it out, which seriously suprised the hell outta me since I had no interest in it whatsoever.
During my adventures, I noticed several key points about AoC that I surely enjoyed and several that I can't figure out how they got past beta.
PROs:
-Unique Combat System
-Superb Graphics
-Mature Setting
-Fatality Moves
-Player Built Cities
-Crafting
-Numerous Quests
-Excellent Tutorial AreaCONs:
-Poor Melee Implementation in Combat System ( Too hard to stay on target to complete combos without a /stick or /follow command ) which makes Ranged Combat easier. What would they say if they actually had to aim their spells and arrows? I bet you'ld never hear the end of it.
-With great graphics come great instancing ( Just ask Spiderman ) Sorry, I'll take WoW, EQ2 and WAR graphics and have an open world setting.
-Swearing, naked people and gore. Who could ask for anything more? Obviously the same kids who infested Barren's in WoW apparently.
-As kickass as decapatations look and so forth, the fact your still getting pounded on during this epic moment leaves a poor taste in my mouth.
-Ahh, the freedom to have a place to call your own. To defend and improve upon and benefit from. But wait, benefits are turned off, NPCs are turned off and there is no PvP or PvE sieging implemented yet. So, does this even count as a launch tool? Or as a belated birthday present a year from now at the rate their finishing the game?
-Well, crafting in this game seems simple enough, no risks and crappy products. Some craftskills aren't even working properly while others are in limbo because Funcom forgot to add the drops needed to advance in it. Yet another incomplete and halfassed implementation of a fundamental gameplay mechanic.
-Definately plenty of quests and if you can't find any, no problem, cause you can grind to 80 in less than a week and thats all that matters.
-Tortage, the beacon of all that AoC stands for. Tortage is like a mini version of the actual game. No crafting, plenty of ganking and basically a whole lotta nothing. Seriously though, the game is not finished which is why it's getting the crap kicked out of it in reviews. Don't blame us, don't blame the game magazines but rather, stop paying gaming companies to beta test their games.
You must not be very good at the melee system, your combo's will always hit (unless blocked/dodged/etc) as long as you land the last directional hit in the combo chain on your target. After you do that stop moving or turning, you will hit your target. People jumping around is not an excuse for not being able to hit someone as it is still possible to get that last hit off.
You know, there are some pretty damn big zones in AoC and it is very easy to play for hours on end and never cross a single zone line or see a loading screen (not counting when/if you die, which are pretty much instant).
I'll give you the point about the community, it isn't the greatest. But why on earth do you still have the public channels subscribed? Get a decent guild and there goes all your community issues.
You don't take damage when you are performing a fatality, all though I believe you can still die if you have a pre-existing DoT on you, and people can interrupt you while performing a fatality (annoying but rare).
The patch that is going live 45 minutes from now is supposed to add in the guild functionality, although I do not know for sure.
There is not a single craftskill that cannot be maxed out n the current implementation of the game, some skills do however require low drop rate items to craft/advance. Low drop rate, but they do drop.
Do you honestly expect a different leveling time in any other modern game? (Most) People don't care about 1-cap, they care about cap and no company making a western MMO is going to have an insane time to cap such as seen in L2 and the like.
Tortage can be bad, but than again you can do a lot in night mode and once you get into the main world there is a lot less of that to be dealt with because it is more spread out and instance.
You know, it is funny how you label instancing as a bad point (I am guessing because of separation of community because load screens are typically less than 10 seconds for me, and they are sometimes damn near instant; not to mention the huge zones in the game), yet you also say that having a more condensed area such as Tortage is a bad thing. Is there anything that would make you happy.
You will get a fairly large increase in performance with that upgrade, however I hope you also order some TIM and rubbing alcohol at the same time and made sure that you can actually remove your current CPU from your system. The one Dell machine I have owned actually had the CPU permenantly set into the motherboard.
The rubbing alcohol is to remove the old TIM (or pad) from your heatsink and the TIM (Thermal Insulation Material) goes between your CPU and your heatsink *read a guide on how to apply it). Make sure you you completely know what you are doing before you even open your case up.
I'd say the night before would be better...
You will get that error message if the patch server is down. This used to be a hot topic in the CB until a dev put the issue to rest.
Originally posted by SGoodyer
Indeed it is bugged. I could see Rogues stealth if they were close to a torch or in sunlight and follow them lol.
That actually means that stealth is pretty much working perfectly. In AoC, Stealth is not supposed to be invisibility. You are supposed to use the terrain to stealth effectivly and every class has the ability to both invest points in "hiding" and in "perception" in order to make sure that no one has a huge advantage when it comes to stealth.