| Username | Draccan |
| Real Name | Lars Leonhard Drachmann |
| Rank | Hard Core Member |
| Joined | August 12, 2007 |
| Gender | Male |
| Age | 35 |
| Location | Copenhagen, Denmark |
| Last Visit | July 25, 2008 |
| Post Count | 507 |
| Biography | |
| Quote | SWG pre cu/nge wanted! |
Originally posted by beaverz
Avery, was that your "I have a dream" post? Considering how Fc seems do to evrything wrong purposefully and still make players pay I admire you for your determination, but also think you are stupid for you blind fanboyism.
Even I have to agree with Avery that AoC is not really going away. Question is if it will go into skeleton crew mode and be semi-given up. I vote so.
It is all about whether or not FC can break even.
I look fwd. to hear the quarterly report in August.. (though the one after is the interesting one)..
Posting NDA stuff is not okay on this site.
Also the game is only entering beta soon, so of course a lot of stuff is broken!
Originally posted by therain93
I wouldn't blame the testers per se -- it's on the shoulders of the developers to organize testing and then act on the results.
I think there has to be a superior screening process to the randomly generated emails sent out. There has to be a way of funnelling testers into various areas throughout the game. And there has to be an effective way to cull through all of the bug reports (using an intelligent system like IBM content management system that can pick off new, unique issues and discard the duplicates) otherwise reduce the number of people testing so that someone can collate the bug reports efficiently to pass back to the coders. Finally, the developers need to act upon the issues raised.
Going from Alpha to Beta should mean that all large scale brekage has been addressed. Beta should be balance tweaking and finding the nuanced bugs (map holes, spelling errors, power combination issues, quest not giving out a reward, wrong models popping up) as well as severe load testing.
From the amount of issues that seem to be reported and the gameplay designs being discussed, Funcom clearly was not in polish mode when they went to beta and wasn't in a position to effectively assess the feedback of the testers.
"per se" -- how about per not f***ing at all ?
no real pvp = no thanks
Originally posted by Lobotomist
Originally posted by bcrankshaw
@ Lobotomist
Sorry but the facts disagree. The millions of growing supporters ,the endless websites dedicated to MMO games ,the massive financial investment by companies and the contantly new games that are coming out shows just how lucritive this business is .
Dont mistake your opinion with the reality...you are jaded .Thats not an accurate assesement of the position of MMO games
Later :)
The buisness is lucrative , more than ever. That is true , but it is not what i was talking about.
You see , Elkial , as many of other posters here - are not looking to play blockbuster game with biggest mass apeal.
Heck, if we did - we should be on GUITAR HERO forums.
MMOs are de-evolving. Form complex simulated virtual worlds - towards casual multiplayer arcade minigames. This is LUCRATIVE as it brings MMO to much wider audience.
But it is not advancing the genre anywhere.
MMOs lost their potential somwhere along the way ...
/agree ... totally!
Retail box or Download?