| Username | Devros |
| Real Name | |
| Rank | Novice Member |
| Joined | October 16, 2007 |
| Gender | Male |
| Age | 40 |
| Location | Toronto, ON, Canada |
| Last Visit | July 22, 2008 |
| Post Count | 11 |
| Biography | |
| Quote |
Originally posted by zagreos
I would rather pay a monthly $15 to play P2P than to spend $6 for a booster pack where I could lose all that in a few games.
Well you don't lose the cards, in addition to growing your characters you always retain your hand for the next time. There is still something to be said about paying for virtual cards though. Magic the gathering online, which this is nothing like save buyiing packs of cards, was built on an existing real world model with real cards. People paid for cards online but that game was proven over many years and the game was played purely by the cards and what they represented. Some players still grumbled, especially those that already owned a huge amount of real life cards and had to buy them again online, but in the end its solid game played by many people and its entriely based on the cards. Unless Continuum goes the way of micro payments, as in 1 dollar or less for packs then it may be a major hurdle to get new players.
I do suggest signing up for beta as mentioned before
Sure thing Drak, I'll PM you the deets.
I was playing the beta for this game. It has some interesting elements and some useless elements, some of which might be dealt with in beta. Its touted as a mix of turn based wargame, rpg and collectible cards. Its not for everyone but it has some appeal as well as an extensive world and storyline with many characters. It is most definitely an mmo and your pool of combatants are generated purely from starter packs and booster packs of cards. Think of each card as a character sheet. Once you have your armies Its fun to design, equip them (I dont like the method of procuring equipment at all) and level them up and their abilities with experience gained from battles, although at times it seems very random or pointless.
Whereas the army creation and leveling are somewhat functional I do find the overall strategy somewhat lacking. Turn based strategy games are know for deep challenging strategy but this game has almost none. For instance maps in general fail to facilitate any strategy on behalf of the warring armies, position of combatants has no real effect on battle nor does terrain.
There are many elements that were not well thought out and take away from the gameplay. Some may enjoy the simple battle mechanics (if you enjoyed Might and Magic series or Final Fantasy) although I think they failed to improve on this old school battle mechanic and in some cases made it worse with their rock paper scissors commands and "slot machine" visuals. There are a lot of things that need to be worked on throughout the various beta stages. They have some good ideas they just need to tighten up the game a lot. In its current state random combatants could never have a balanced battle.
Presentation is pretty good, they do evoke a game world although somewhat random if you dont read the online comic book stories. Art is pretty consistent so its passable. The rooms and lobbys are ok and connecting to battle other players was pretty smooth although they need to make the lobby window and map window support up to 1920x1200 as the window is postage stamp sized.
I don't like the cash grab for cards at all but its beta so they are free now :)
Play the beta while you wait for your fav mmorpg to be released and help an Independent designer make a better game for those who do like it while increasing your own knowledge of game design. There is no reason to hate this game or mmorpg.com for publishing a post about it.
Dev
Originally posted by Blackswordsm
Originally posted by Staudie
Well it not sold out in my area (Nor*Cal), there must have been 20 copies on the BB shelves over the weekend.
~Staudie
Yeah! They are lying about the number of units sold!! There is no way a game this buggy and have so many people not liking a lot of things about it be selling out in MOST stores...
... Im sure the 25 people that post on this board and the 25 people you know on msn hardly represent the majority of game buyers out there. If that were the case then the WOW numbers would be a lie as well since most people I know hate it ;p
I just wish people would back up what they say with facts and interesting points which might lead to discussion instead of posting something completely useless that is guaranteed just to get people annoyed. *ahem* troll
AoC has fantastic art which really means nothing in the long run, but its nice to look at and that’s all most of us have at the moment.
Of course this creates hype and in the end Conan, as all super-hyped games do, will suffer somewhat from the fact that the mere mention of the name causes everyone to conjure up their own idea of what the game should play like. We think of what it would be like to play in the actual age of Conan. Chances are no game can ever live up to what we think it should be, and the longer it takes to come out and the more hype we get the harder it will be. In the end it will probably be some clone of what’s already out there with a few interesting additions and lots of ideas "in the works".
Lets hope its worth playing.
Dev
Do you think that Cryptic Studios is the 'bay area developer' that holds the rights to make the Star Trek MMO?