| Username | Dethnoble |
| Real Name | Alan Boody |
| Rank | Hard Core Member |
| Joined | July 29, 2004 |
| Gender | Male |
| Age | (hidden) |
| Location | Waldron, MI, United States |
| Last Visit | October 12, 2008 |
| Post Count | 128 |
| Biography | |
| Quote |
If you are trying to connect with the everyday mom, or parent, in this country it is very important. Her taking her baby up on stage as a prop was more important than that baby being at home and resting. For an infant, and especially one with special needs, staying at home or at least at the hotel and sleeping is very important.
Any parent knows that you do not have children that young out that late no matter the occasion.
You decide....
She has it down pact really. Dodge the question at hand and prop yourself up and go off in tangents "I'm Good" and what not. No substance, all hype.
I think she'd make an excellent Press Security. Matter of fact her degree is something like scientific journalism. As a VP, one heart beat from the President? Truly scary that this woman is even this close.
Don't forget people!
Erling Ellingson tried to sue Something Awful!
Who knows what Funcom might try to do.
You know. This only removes some of the 'exploration and discovery' from a game. Finding hidden paths up a hill to find a cool spot then tell that player they are exploiting is flat out wrong , especially in pvp. The very fact that they 'discovered' how to do that should be rewarded until other players find out how to do it too.
Other things, perhaps getting stuck in walls or something to make yourself invincible is different. But, I'll stand by the fact that it's assinine to punish players for level designer's mistakes. Especially in an open-pvp world.
Now, as for NPCs, they should have been designed properly from the get go. If you want your mobs to be superhuman, let them climb fast or jump fast or whatever. Heck, go Turbine's route in AC2 and give all mobs a ranged attack (bandaid fix at best).
Exploiting dupes, etc is a different matter but finding ledges by going through various terrain obstacles is far far different. Design your mobs/npcs right and allow other players to figure out how to get up there or find ways of countering someone who attacks that way.
The biggest form of laziness and incompetence is stating situational rules. Adding those rules to a open-pvp world is beyond stupid and makes the developers look even more lazier and incompetent.
Aside from questing, what do you spend most of your time doing in-game?