| Username | Desirsar |
| Real Name | John Danielson |
| Rank | Novice Member |
| Joined | November 20, 2006 |
| Gender | Male |
| Age | 29 |
| Location | Lincoln, NE, United States |
| Last Visit | July 22, 2008 |
| Post Count | 26 |
| Biography | |
| Quote |
Originally posted by Zorvan
Originally posted by DesirsarThe RPG in MMORPG.com has been lost for a long, long time. If "RPG" was mandatory to be listed here, half of the games would leave the list.
And believe me, we try to get them removed whenever possible.
Good luck with that, I don't think the site is going to shun its biggest advertisers and contest sponsors...
I saw this "There" on Dr. Phil once lol. Anyway, if you like this, you're gonna love Second Life even more.
Second Life falls on its face compared to There in terms of server and client performance, there's no way any of the sport-like activities in There would work in SL. Each one is good at a lot of things the other is bad at, so I'll keep on splitting my time between them like I always have.
Originally posted by Binny45
one that will come from a relatively unknown company, with unknown people who do it, not for profit, but for a love of the game.
It is my belief that being limited by the demands of investors limit creativity and often result in games that are released WAY too early, often leading to their unfortunate demise.
It's my hope that soon, one will rise from the ranks that will establish itself as a true, 3rd generation MMO.
Are there any takers out there?
That sounds to me like Jumpgate Evolution, but I have a feeling they'll make it too "easy" for the veteran Jumpgate pilots to like it, and too "hard" for casual MMO players to enjoy having to actually fly their own ship. With any luck, they'll prove me wrong...
The RPG in MMORPG.com has been lost for a long, long time. If "RPG" was mandatory to be listed here, half of the games would leave the list.
Most of the other posts in both this thread and forum seem to try to compare it to the wrong type of MMO - it's no different in terms of pricing than any other micropayment game. It certainly has its share of roleplaying (I use a female avatar and I'm not female), but I think what's putting off most people is the lack of goals defined by the game - no levels that mean anything to gameplay, no "endgame", and anyone can have anything anyone else does within the payment structure of the game. Some people can't define their own direction, they need to be told where to go and what to do - this is probably the wrong game for them.
My only big issue with it is the technical problems that it has. Too many developers buy servers that just barely handle the expected load of the users rather than figuring servers that could run, say, ten of the game world simultaneously at that same expected load on each, and then figuring that cost into their business model. Then they would just have to work out the issues with their client, and they'd be all set.
Are you still playing (or subscribed to) your first MMO?