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Profile: Daedro
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UsernameDaedro
Rank: 2/100Rank: 2/100Rank: 2/100Rank: 2/100Rank: 2/100
Real NameEric Hansen
RankNovice Member
JoinedFebruary 18, 2006
GenderMale
Age21
Locationmission, BC, Canada
Last VisitJuly 18, 2008
Post Count8
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    • NEWSFLASH. 12.5% of the MMO community played AoC last night.
    • A lot of players who stopped using Xfire for WoW probably re-installed it when they bought AoC.

       

      So that 12.5% is probably more like 4.5% who legitimately we're using Xfire before AoC was released.

       

      I was thinking about doing that a few days ago. But I don't like Xfire.

    • Posted: 5/25/08 10:57 PM
      Age of Conan
    • [Poll] Is Age of Conan a MMORPG or MMOFPS? you decide
    • Originally posted by hitec7

      U got it all wrong my friend.

      Rpg's are the base for all MMORPG's and AoC is more MMORPG that the WoW ever gonna be.

      This is as close to oblivion as any game ever had come!

      Well, yes, so far AoC feels a lot more like single player console RPG's.

      Funny though, because old Elder Scrolls fans were disappointed with Oblivion, and were calling it less of an RPG than it's ancestors, Morrowind, Daggerfall, etc. I think some of them went so far as to say Oblivion was not an RPG.

      Anyway, AoC is an MMORPG. Not an MMOFPS. At least not unless they improve FPS mode.

      It isn't the multiple directions that make people say AoC is an FPS. It's because you don't have to target someone to hit them (as melee, or in FPS mode with bow). You can swing in front of you, and the game does collision detection to see if you hit them. If you zoom into first person, the game feels like an FPS. I just wish casters had to aim all of their spells. They only have to aim some of them (just like in WoW). WoW is completely target based, except for AoE.

      I'm hoping MMOG's move away from target based combat, and more towards FPS, like AoC has, but even further like Oblivion, Spellborn, etc.

    • Posted: 5/10/08 6:10 AM
      Age of Conan

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