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Profile: DT-Dyne
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UsernameDT-Dyne
Rank: 27/100Rank: 27/100Rank: 27/100Rank: 27/100Rank: 27/100
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RankApprentice Member
JoinedNovember 3, 2007
GenderMale
Age21
LocationStar City, WV, United States
Last VisitNovember 26, 2008
Post Count33
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    • What's REALLY MISSING from new MMORPG's....
    • Originally posted by DeserttFoxx
      Originally posted by DT-Dyne
      Originally posted by DeserttFoxx

      People arent ready for twitch based combat, that is all there is too it. You introduce twitch based combat and anyone who has slow reflexes will lose every fight.

      HelloKirby is right.

      The only person who isn't ready is you.

      And what genre of games are you even talking about? It can't be MMORPGs because reflexes and reaction time DEFINE success in high end raiding PvE content and also is a large factor in PvP combat with MMO's today such as WoW.

      You've run logical circles around us.

       

       

      I dont have the energy to go into detail on this one, look. believe what you will, believe that raiding takes talent, fine believe that in a game that is based on individual player skill and reaction time and not cooldown and dice rolls are the same beast and will be an even playing field for everyone.

      Ive yet to do a raid that required me to pay close attention to what i was doing, and i main tanked almost ever instance in WoW up to Black temple.

      Sunder armor, sunder armor, sunder armor, shield slam,sunder armor, sunder armo, herioc strike, heroic strike, heroic strike, shield slam, heroc strike heroic strike......

      Real challenging.

      Pvp = Charge, battlestance, sweeping strikes, whirlwind, mortal strike,, mortal strike, mortal strike.. sweeping strikes, whirlind..

      Again, real challenging.

      This is a totally different beast then twitch based combat, based on your actual skill. It would have to be seriously dumbed down and it would never work as full twitch based.

       I play fps games, i am the type of person who can run full speed and only hits headshots, there are people who play twtich based games for fun, and there are people who excell at them. Im saying the general MMO pop isnt ready for twitch based combat, i wold play one, i would definatly own it, but a lot of people wouldnt.

      I was just giving my opinion, im sorry if even my most basic thoughts give you a logical overload. Someone should explain to you in detail the difference between a DnD battle system and a twitch battle system, because you seem to think they are the same.

      Heh, the statement simply conflicted with itself. I understand what you had intended to say; my first post was made (with a touch of sarcasm) just to highlight the obvious error you made in your second statement by not including any actual facts.

      The entire focus of raiding is how well you react to your environment. Therefore, reaction time or "reflexes" are crucial. For raiding, reaction time is the bread and butter of the mechanics.

      As for PvP, I'm talking more about a coordinated PvP team such as arena. Reaction time and reflexes are important and especially for trinkets, interrupts, instant heals and team coordination (spiking for example).

      The incorrect assumption: "Someone should explain to you in detail the difference between a DnD battle system and a twitch battle system, because you seem to think they are the same."

      Where do you see "PvE combat in WoW is as fast pace as twitch combat"? That's not even remotely connected to anything I said.

      You made too many incorrect assumptions (especially your opening paragraph) and the bulk of your post covering those assumptions. I never said WoW's combat was twitch based but your entire post is under that assumption..quite a mistake. I clearly stated that people with slow reaction time would be a burden to the MMORPG games already, such as WoW. You seemed to miss the point entirely and we've derailed the thread enough. If you have further concerns than you can just PM me.
       

      EDIT: I added the second poster.

      Originally posted by Waterlily

      PVE is not twitch. When people talk about twitch based games they usually mean action based like instakill FPS or CTF style games.

      PVE is nowhere near the twitchyness most FPS or Action games are at. There are twitch moments, but nowhere near FPS lvl's.

      I can play MMO for over 4 hours np, I usually have to take a break after 30 minutes of FPS.

       You made the same mistake as the above post.

      I can see you're struggling to grasp the concept. I'll give you an example. My apologizes if this information is dated because it has been quite a while since I've played WoW.

      The final boss of TK, Kael'thas Sunstrider, during the final portion of the encounter has an ability called Flame Strike that would be conjured randomly scattered about the ground. If you failed to move out of it in time or mistakenly moved into than the penalty is a fiery death (55k~ or so damage). If you have slow reflexes than you will be likely to die.

      If you're playing an FPS (twitch combat) and you have slow reflexes than you will be likely to die. (Or atleast this is the argument I'm assuming you think is true)

      Hence, the point is it doesn't matter if it is twitch combat or PvE raiding. People that are handicapped with slow reaction time are already penalized as are people with poor internet connections but that is life.

    • Posted: 8/02/08 6:22 PM
      General Discussion
    • Can You Accept Both Science and The Bible?
    • Those who follow a religion are so often alike. They speak earnestly, but without comprehension. They call for justice when they truly mean the triumph of their god.

      You already have all the answers in front of you. All the pieces are there and they fit. It should be easy to bring them back together.

      Those who are not blinded by ignorance are given a similar answer to yours. A parable, you say? If I'm not mistake people have given up their lives to defending every last word in this book and he tells you "Well, it has good morales right?!" - I'm surprised he has the nerve to speak. This is where most people fail to catch the flaw. They take you for a fool, clearly, but are you? That is the real question.

      The Bible is a tool and it has but one purpose: manipulation. Anyone intelligent enough to see through the lies is always thoroughly blindsided by parables. I can't say from a logical stand point that thousands of men would be willing to go to war and give their lives for a book that shows good morale stories. However, I could see people giving their lives for a book considered to be teachings of God. Would you give someone who wrote a book with parables political power? I can't say that would be a normal trend or be in anyway rational. However, I could see the followers of a book of God's decree something that might gain political power.

      See where I'm going?

      I hate giving all the answers..so I won't.

      I do feel some solace for you, I was in the same place as you. I have to say, many never leave after they arrive where you are. Let us hope that you are not the same as the rest.

    • Posted: 8/02/08 5:09 PM
      General Discussion
    • What's REALLY MISSING from new MMORPG's....
    • Originally posted by DeserttFoxx

      People arent ready for twitch based combat, that is all there is too it. You introduce twitch based combat and anyone who has slow reflexes will lose every fight.

      HelloKirby is right.

      The only person who isn't ready is you.

      And what genre of games are you even talking about? It can't be MMORPGs because reflexes and reaction time DEFINE success in high end raiding PvE content and also is a large factor in PvP combat with MMO's today such as WoW.

      You've run logical circles around us.

       

       

    • Posted: 8/02/08 2:57 PM
      General Discussion
    • Why do I have to "Grind"?
    • The entire thread seems preoccupied with one thing, advancing your character. It seems some have been biased by the short sighted designs of the current trend of games in the industry. These games are centered exclusively on advancing your character, every creature, quest and dungeon is designed almost solely for that purpose.

      These games are flawed in their simplicity. They are the ones in which you will soon run out of things to keep you entertained since they are the ones dictating your goals.

      The problem with the grind in most games is when you don't care so much about the goal at the end of it. And why should you?  You didn't select this as your quest. The game did for you. This is why the grind becomes more apparent. Why do you really advance your character in any MMO? Is it so you can that up and coming new piece of re-skinned and recolored item that you've already seen several times before in the past? Or is it so you can engage in the mindless and pointless PvP system that really matters little to the victor or the loser at the end of the day? At end game, those are really your only two choices, so be advised - choose wisely.

      I saw this and I wanted to stop; I wanted to quit because I saw no sense in continuing. I felt that nothing would be proved, substantiated, added or subtracted by continuing on a long pointless quest which I had not asked for.

      Now mind you, the fact that the game dictates your goal is a rather large drawback but I'm not sure if it is the largest drawback. Other factors can also dimish(or completely remove) the feel of grind, such as a more engaging combat system similar to an FPS game. You're probably thinking "Why similar to an FPS game?". The question should answer itself honestly..FPS games house a large community simply on the gameplay. They spend hours playing a game with no chance to progress at all and do it because it is fun. (I know, hard to believe that gameplay could potentially be fun?) And what does it really mean to tire of the grind? It means you tire of the combat. You're sick of the repetitive battles and desire more. The more exciting the combat with less downtime - the harder it would be to get bored. Downtime is also probably one of the biggest killers. I don't need to pay someone monthly to sit around and do nothing. Continually combat keeps you on your toes and keeps you engaged with the game.

      Keep in mind, by FPS - I do not mean any first person shooter but twitch based combat. I understand that BF2/Quake/Unreal Tournament or anything of the like will fail miserably because it is far too easy to kill someone and in MMORPGs the drawback of death is far more critical than that of an FPS in most cases. I would be leaning toward something more like Rakion and even that would fail without a full revamp (excluding the bugs). The FPS combat simply isn't balanced enough to be extracted and easily placed into an MMO and it would just add to the grind rather than lesson it.

      I oversimplified everything a bit, yes, but I don't have all day and I think you get the idea.

    • Posted: 7/25/08 3:18 PM
      Developers Corner

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