| Username | Czzarre |
| Real Name | |
| Rank | Elite Member |
| Joined | September 10, 2007 |
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| Age | 38 |
| Location | Cleveland, OH, United States |
| Last Visit | May 15, 2008 |
| Post Count | 1891 |
| Biography | |
| Quote | MMORPG Character Monuments ...When its time for your character to take a well deserved rest... |
I say, good for Blizzard
Originally posted by Draccan
You can always go nighttime in Tortage and solo all they way.. my first dude went to 13 almost exclusively on nighttime mode..
Absolutly. I have found that you can go to 11-12 in Tortage nightime (solo play) but after that I just cannot see you going all the way to 20 in Tortage Nighttime. If there is a strategy that would be a significant find!
Defintly for anyone who is in the main wave of initial player...use tortage Nightime as long as possible.
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Pandrax
Ive little doubt that the multi-instances will help. Yet I wager not enough. Its a combination of the smallish zone instances...the number of camps are a bit less...players can plow through camps very easily killing 2-3 mobs at a time, downtime is very very short...grouping is not required allowing for more solo players and thus more competitoon...and just the sheer number of players anticipated to play this MMO on May 20 will be large. As for my post causing you to laugh IRL...I'm happy to spread joy throughout the world.
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I will , however, also mention that another strategy would be to wait out the first week. Then, go in and smell the roses 
So, to all the viewers, the anticipation is coming to an end the the reality of this game's release will be soon upon us. Its been a long road with hoards of fans following the progress, reading the monthly newsletters, discussing then defending then flaming numerous posts on even more numerous AoC fan sites. The beta is coming to a close. So feel free to brush aside any jealousy of those who were in Beta. The clock starts anew...
It is here! It is time!
However, this time begins sooner for some. Preorders gain a 3 day head start. Purchasing of the Early access also allows you those 3 days. The reasoning behind this is both financial and practical. Financially, Funcom gets more money by enticing people to preorder...giving them an influx of cash. Practically, it allows for a smoother start. Instead of the dam breaking on May 20, they open the floodgates a little on MAy 17 and are able to see where they need to shore up unforseen stresses on their servers.
However, what does it mean for you...the individual player?
First off, get the notion out of your head that these 3 days will allow you become MAX lev 80, become a grandmaster uber-crafter and have all the rarest equipment to place you at such an advantage that you will be crowned Conan 2.0
...wont happen.
There should be one focus and one thought in your mind. Get the HELL out of Tortage.
Let me repeat this
GET THE HELL OUT OF TORTAGE!
To those who have not read mine or other reviews (read mine HERE). AoC begins with a bottleneck. For 20 levels EVERY player starts here ...no matter the race, no matter the class. I do not want to take away from these zones...they are great. But on May 20 there is a HUGE influx of players ...and I wager Tortage will become VERY VERY frustrating. There will be vast competiton for resources (MOBs/quest bosses) in every Tortage daytime instance and I worry there just wont be enough to satisfy the first wave of players. If you can get out of this bottleneck in 3 days, you will be much happier as thereafter the zones are larger and there are many more choices for you to go.
3 days! When you start that game, the clock is ticking! I myself usually like to enjoy the journey...take it leisurly....smell the roses. DONT SMELL THE ROSES! Get to 20 and get out. After the game has calmed and the populations have moved on and spread out. Make an alt, and enjoy Tortage. It is a great place and really has a great story behind it.
For more reading, take a look at the AOC "A Great Game with a Fatal Flaw" HERE
Good Luck, and lace up your running shoes.
Actually, I do NOT think it will be at all. The reason EQ2 and WOW had a lot of adversity is that those are both PVE games. WAR is a PvP/RvR game, whereas AoC is more based. The only reasons that these two games are often compared is because they are both NOT WoW. Not being WoW is what a lot of players are looking for these days.
I wrote a quick comparison of WAR Vs AoC. Read it HERE
I wrote my review of AoC. Read it HERE
Well, to the context of the post. There are certain games in which crafting is more rewarding that others. Certaintly its true that you want your item to be worthwhile, however it does not have to be the uberest. A lot of games now do niche itemization. It is usually in this scheme that crafters and raiders coexist well