| Username | Cotswold |
| Real Name | Jody Gilbert |
| Rank | Apprentice Member |
| Joined | February 9, 2008 |
| Gender | Male |
| Age | 37 |
| Location | Auburn, IN, United States |
| Last Visit | May 11, 2008 |
| Post Count | 8 |
| Biography | |
| Quote | DAoC, SWG, CoH, WoW, 9 Dragons, VCO, LotRo, most played many times off and on. |
For sure, a WAR/DAoC combo sub. would be great and I honestly think it would help DAoC survive... we can hope I guess.
Great thread! I agreed 100% that it has become a bit to easy to take on higher level mobs, however just look at it like OJ is the new blue.
Maybe I'm just a little to old school or whatever, but I like to level all my alts without any help from my 50's. What makes the game easier is that good drops are everywhere and it's so easy to have your toons temp'ed all the way to 50, even without crafting help. Just saying, give it a try, start from "scratch" with your alts... the reward is a lot greater and so is the diff. level.
Go dig out your NES and play duck hunt, that will solve your problems.
I had that issue with my old PC a few years back, not really teleporting, but ghost players running into clip range then poof, gone. Since then I have learned a nifty trick that not only stops that problem, but actually gives you a little clue that enemy players may be near. Like someone has already stated in this thread DAoC loads everything in a large area around the player. As you move this load "bubble" moves as well. The ghost players are a result of both server lag and "load lag" or your PC loading the player model. By the time your PC has rendered the enemy the server has "caught up" and of course they are actually not there so you get the teleport effect as they are removed from this load bubble range. The best way to reduce this is lower the detail of distant objects. This will of course lower the amount your PC has to load and by the time the emeny gets in clip range the server will (sometimes) remove them.
Here is the cool part which I'm sure 99% of DAoC players have already encountered. As you run around in any RvR area you will get the odd "load lag" when an enemy comes into your load bubble, which is larger than your clip range. The faster your PC and the less amount of detail it is loading the less this lag will affect you, BUT, you will get some. So don't let the ghost players get you down, just let it remind you to stay on your toes!
I agree with all posts in this tread... even the sad horrid truths about a new game being held up against the high pre-CU standard of SWG. Anyway, if/when this game rolls out I'll be on the pre-order list.
Which IP would you like to see become Bioware's new MMO?