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Profile: Channce
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UsernameChannce
Rank: 51/100Rank: 51/100Rank: 51/100Rank: 51/100Rank: 51/100
Real Name 
RankAdvanced Member
JoinedSeptember 22, 2004
GenderMale
Age(hidden)
LocationSacramento, CA, United States
Last VisitOctober 9, 2008
Post Count202
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5 Most Recent Threads by Channce [more...]

  • Sick Call on 9/15/08 @ 12:05AM
    Viewed 2045 times, replied 61 times, last post was 9/16/08
  • WAR Senerio on 9/13/08 @ 4:02AM
    Viewed 68 times, replied 1 times, last post was 9/13/08
  • Reviews on 8/25/08 @ 9:26AM
    Viewed 73 times, replied 0 times, last post was 8/25/08
  • population on 8/19/08 @ 5:40PM
    Viewed 68 times, replied 1 times, last post was 8/19/08
  • Back on 7/21/08 @ 11:56AM
    Viewed 79 times, replied 0 times, last post was 7/21/08

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Recent Forum Posts [more...]

    • Leveling speed is a joke, seriously!
    • nothing at all wrong with the leveling speed in this game, since it DOESNT MATTER.  you are in RvR (if thats what you want to do) from the VERY BEGINING, you dont have to wait for the end game.  Its a MMO, not Battlefield 1942, you are SUPPOSE to work on your toon.

    • Posted: 10/09/08 8:30 AM
      WAR (Warhammer Online)
    • We need some server merges.
    • Originally posted by Gazenthia
      Originally posted by bodypass

      3 reasons:

      - DAoC had also very low server caps (I remember servers with only a few hundred players even on prime time back then). Same engine someone said earlier.

      - It was Mythic themselves they said they would start with 500/500 caps ("later" to be raised, but  no one knows for sure and queues are still there ... along with low/low servers. So the cap fills up every day very fast.

      - In Beta there were problems with the responsiveness and delay on spell casts. Lag was more obvious back then, but it was reduced in the pre launch. Some say because "beta code" was perfected. I don't believe in "miracle patches" 1 week before launch (remember AOC and the fact they just lowered the number of players in one instance).

      Finally: they did add in EU 8 new servers after a week (but they mostly stay on low/low). So they choose to add new servers instead of rising the caps. Only technical reasons could be the cause of this.

       

      Thanks for the response! I agree that it seems like the reasons for AoC and WAR caps are the same, and it has a lot to do with the server lag. Didn't know WAR had the same engine as DAoC though.

      I can see the engine in game play, same lag ghosts, same LoS issues as DAoC
       

    • Posted: 10/06/08 1:14 PM
      WAR (Warhammer Online)
    • The Stock Market
    • my portfolo is well deversed and I dont retire for at least 10 more years.  I buy $300 a month, so im getting a good deal right now.

    • Posted: 10/06/08 1:09 PM
      General Discussion

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