| Username | Ceejay9 |
| Real Name | |
| Rank | Novice Member |
| Joined | July 13, 2006 |
| Gender | Male |
| Age | 37 |
| Location | northfield, NJ, United States |
| Last Visit | August 19, 2008 |
| Post Count | 1 |
| Biography | |
| Quote |
Wow, I had almost totally forgotten about this place. Rand across it while I was doing some research on AoC.
Well To finish off what I had been writing before, I actually did make it to Level 70. Was a pretty interesting run, but after that post me and my fiance didn't do a lot more grouping together. She got busy with her guild stuff and I was determined to hit 70 as fast as possible. So her little warlock got left behind around level 40 while I hit 70.
Got into her guild, and ended up raiding full-time even though my schedule didn't exactly match theirs. Holy Paladins really seem to be a rare breed. Even on the recruitment forums people tend to always be looking for them.
Got to see a lot of new content, up to T6, and finally just burned out on the raiding schedule. If it had actually matched my own schedule of work and sleep I probably would still be playing today. but honestly, I just like to do more then work, sleep and raid sometimes, and it was time for me to quit.
I eventually cancelled my account altogether and am now, currently not playing any MMO's. Hoping to fix that, as I really prefer a nice MMO to other types of games. Well, not true, I guess MMOFPS's are another love of mine. It's simply unfortunate that I am not very good at them. Hrm, Although those are MMO's also aren't they?
Picked up a few games for my Playstation, as well as a couple single players for my PC, but just can't seem to get into them. I've been playing MMO's now for so long it feels odd not to be able to make new friends in an open gaming world.
I still find it amusing that people argue over the WoW Raiding versus the EQ raiding. I ended up making a post about it on the boards, and as I don't make posts on the boards very often it's probably in a little column on the right in my profile. They are such different gaming styles, that It's so hard to really compare them.
I just wish people would try to understand how much more time consuming raiding was in EQ1 then it is in WoW. But hey, I guess I don't really want to get into that either.
I'm looking at a couple of new MMO's that are coming out, and realize that I can't run them. I hate my old PoS computer, and it's not even that old. But with a family of 4 and a single income that isn't going to change anytime soon. I love how people can say, "hey it's only $500" Bah! Try doing that while also feeding your family and paying the bills.
Requiem looks interesting, mostly because it's free. I dunno, I guess I'm waiting for the next best thing, just like everyone else, but I don't see anything I'm willing to get into.
Ah well, that's enough for today. I'll try and update this more often.
Wow, heh, how did this conversation get off onto a WoW vs. EQ tangent?
Well, I guess comparisons are really kind of hard to avoid in this field, and will never really disappear.
But there is no true comparison between EQ1 raiding and WoW raiding, other then the fact that you get people together to try and kill a raid boss. After that the comparisons start becoming pretty thin. Sure there are some, like you need enough healers, a decent tank or two, and enough DPS to win.
But honestly, EQ1 raiding was on a different level, and if you've never played EQ1 it's sort of hard to understand.
Let's look at a Plane of Fear Break-in from EQ1.
First, the zone-in to PoF is in the middle of a pathing area. So MoBs can be there when your raid zones in, there is no safe zone-in like Molten core, or all of WoW's raid instances. Zone-in was fight on the go. You usually sent in scouts to see if it was clear.
Second, the aggro range on the MoBs was scary and if Cazic was up you could actually aggro the main boss of the instance by accident and wipe the raid if you didn't know what to do. That can't happen in WoW either.
Imagine being able to aggro Ragnaros if someone fell in the lava in Molten core and he would run all the way from his room to the entrance and aggro everything on the way.
Now, let's look at the number one difference between WoW raids and EQ1 raids. Death.
Sure, there is an xp penalty in EQ1, but that wasn't the reason nobody wanted to wipe on a raid.
What happens in WoW when a raid wipes. Worse case, no raid recovery and everyone has to run back, repair and rebuff, and then clear some stuff that respawned. Leaving aside a bugged instance, this is the worse case scenario for a WoW raid.
EQ1 Raid gone wrong worse case scenario is an absolute nightmare.
First off when you die you are not a ghost, you respawn totally alive. So you must actually fight all the way back to your corpse. Every single piece of trash in the way.
Second, when you die, your equipment stays on your corpse, it does not reappear with you. So you are running back naked. Just try imagining fighting anything in WoW without any equipment in a high level zone.
Third, you need to get your corpse from the middle of an instance area that has raid level MoBs in it. And remember that you are naked. Recovery from an EQ1 raid wipe was 10 times longer then a WoW wipe.
In any case, I have raided high end content in both games. They are apples and oranges. The raids in EQ1 were not as technically difficult as they are in WoW. That's one thing I loved about WoW raids, they were so interesting and you needed real tactics to win.
But EQ1 raids were Strategically difficult. Just getting a raid in place was a fight in and of itself. Plane of Hate and Fear are great examples of that. Now, they weren't all like that, and as they added stuff they started to dial down a little, with safer zone-ins, and more technically difficult encounters.
In any case, it's useless to argue over apples and oranges.
Do you Role Play?