| Username | Caldicot |
| Real Name | |
| Rank | Hard Core Member |
| Joined | July 10, 2007 |
| Gender | Male |
| Age | 25 |
| Location | Linköping, Sweden |
| Last Visit | July 25, 2008 |
| Post Count | 106 |
| Biography | |
| Quote | Time flies like an arrow. |
Originally posted by thamighty213Do we realy want the masses though games can be successful without WOW number's if high numbers means asshat immature playerbase then i would rather have a 500k-1m core mature fun to be around player's.
Use these boards as a example Aion is quiet but friendly mature and informative go to WOW AOC WAR and its a childish flamefest and F off noob in every other post.
This man speaks the truth.
I know that over the past five years the number of members of MMORPG.com has doubled.
I don't know if your experience has something to do with some quantitative vs quality thing but we can always blame WoW ![]()
Originally posted by froz3n
Have you people totally forgotten UO? Choose any skill you want to character, but your total can't go over 700. So basicly you have one role but lots of possible variations. That's how it should be done IMO.
I have not played UO myself but if they did it right, how come we haven't seen their system implemented in other games? Why is all we get nowadays class based games? I don't get it.
Originally posted by Draenor
Eve's skill system really isn't like the skill systems that people generally talk about anyway. Eve's skill system has NOTHING to do with what you actually do with your character, and only how often you log on to train a new skill...Most skill based systems have you actually performing some sort of act related to the skill in order to level up in it.
Just felt like that was worth pointing out.
Perhaps EVE's skill system is not what people truly wants but it's funny how EVE always is used as an example of a successful MMO to counter the haters. This makes me even more uncertain that it is possible to make a successful avatar skill based game. Plus the fact that the system probably must be limited in some way to prevent un-balanced gameplay as FischerBlack pointed out.
I will keep my eyes on Earthrise that's for sure.
I hope not.
Would you rather see a game release pushed back a year or have the game release witha few bugs that will be fixed?