| Username | Billintoil |
| Real Name | |
| Rank | Novice Member |
| Joined | May 1, 2008 |
| Gender | Male |
| Age | 28 |
| Location | Raleigh, NC, United States |
| Last Visit | July 9, 2008 |
| Post Count | 2 |
| Biography | |
| Quote |
Here's hoping some EQ zealot wins the 300 million dollar lottery one of these days.
Relating to recreating an atmosphere of danger/difficuIty/discovery, I think it would be interesting if at some level, near the upper tiers of the game, it started becoming incredibly difficult to level up and stay that level. Perhaps experience loss due to death could start going up exponentially, creating a situation where it was fairly rare to have character within 5 levels of the level cap, let alone actually at the level cap.
For example, if the level cap were 50, I think it might create a compelling community if there were only a few hundred characters between 45 and 49, and only 5-10 level 50's. The idea would be that the power and ability of the characters would be reflective of the rarity of getting to/maintaining such a level. A guild would be considered fortunate and powerful if they had a single level 50 character, and their specific strengths as a guild would be highly dependent on what class that level 50 character is.
I like to imagine abilities, such as opening a portal to another plane, that would require the cooperative casting of say, 2 level 50 wizards, and a 50 magician. If there were already 2 level 50 wizards on the server, and a level 49 magician, then the entire server would be watching closely as the level 49 magician got closer to 50, because it would potentially mean the opening of entirely new world content for everyone.
World setups such as this would provide an interesting atmosphere all around...much more entertaining than max level simply being an inevitability.
Do you currently play any NCsoft published games?