| Username | Azure77 |
| Real Name | |
| Rank | Hard Core Member |
| Joined | July 12, 2006 |
| Gender | Male |
| Age | 31 |
| Location | Groves, TX, United States |
| Last Visit | July 21, 2008 |
| Post Count | 348 |
| Biography | |
| Quote |
All Dwarves look the same...
If youre looking for realistic Orcs , you might want to join Bush and hunting for WMD in Iraqi cause I heard some Orcs had them.
I know , i know you saying but Az , look at the screenshot those are horrible graphics, like I told my ex wife , I so glad you didnt have your eyes checked when we got married and you were still a little hottie. Being blind does have it advantages (for me).
One day much like me , you ll look back at Warcraft and tell her "You were so special 4 years ago , so hot and so in .. but baby that was 4 years ago , now I found a hot little blonde who thinks happy meal and romp in the back of pick up is a perfect date. See ya!"
Nothing but Jedi and droids
Originally posted by markoraos
While OP is being somewhat dramatic I'd say that there is some truth here.
Bioware is known for making great CRPGs..... which are a completely different ballgame than MMORPGs.
If they try to simply copy-paste gameplay principles that made their single-player RPGs great into a MMORPG they'll very probably fail miserably... regardless of the rest of the gameplay's quality.
A recent example is AoC: Single player <> Multiplayer.
You can't build a game on single-player paradigm, slap multiplayer capability on it and call it a MMO. It doesn't work that way. MMORPGs intrinsically abhor "hero's journey" paradigm that is bread and butter to single-player RPGs.
My hopes for this title aren't very high, to say the least, not until I see the way they plan to configure the game as a whole.
Apply what you know is the rule , look at Dragon Age , and look at the games Bioware has made so far. They are storylines , choice driven , and well done hitting the mark they are aimed at.
Storydriven doesnt mean it has to be linear for example :
You begin in the Jedi temple as a student , follow a NPC master on your first couple of missions , until you become a knight. As knight the counsil sends you via radio or whatever the hell missions , you re choice to follow the counsil or not , is your story.
Youre missions might range from talking a peace deal to some aliens , to hunting down a rogue Jedi , to stopping a plot to kill someone. Mix in the missions are choices , does the Jedi guy smuggle drugs to this planet , and earn some coins?
SWG is different license than KOTR , they can co exist , same as Lineage 1 and Lineage 2 , same as Eq1 and Eq2. Lucas is still making his royality check on each sub and each station pass , he would be more than happy to keep it alive.
From what I understand , SOE is talks Lucas extended Star Wars worlds , material which happen during that time period writen and shown in Dark Horse comics. The sandbox died ages ago , it wasnt working , the game is still making money , the last report is SOE was making 310 million in 2006 + 3% from the Exchange server.
The station pass is still the best deal around , it includes a ton of games , maybe dying games but still playable games and Eq2 , SWG and Vanguard are fun for a few months at time.
Hello mr Scepter,
My question is:
I m not a fan of the show, I know MacGyver was on the show, anyhow.
How will you bring the non fan or those who never heard of , into Stargate world and story without ruining the experience for the fans of the Stargate series?
I find that LOTR, while an entertaining game, doesnt attempt to bring the non fan into the game. Same with the Star Wars game , you get bunch of name brands thrown at you , but you dont feel like its Star Wars.
Thank you for your time sir.