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Profile: Astrina
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UsernameAstrina
Rank: 8/100Rank: 8/100Rank: 8/100Rank: 8/100Rank: 8/100
Real NameLynn 
RankNovice Member
JoinedMarch 6, 2004
GenderFemale
Age(hidden)
LocationPhoenix, AZ, United States
Last VisitJuly 23, 2008
Post Count8
Biography 
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Latest Blog Entry - Crafters need Uber Loot too!
From my blog Give me crafting or give me cookies! [Astrina]

Ah yes, crafting.

What a miserable existance it leads. It's either too clicky  and no fun, or it's got no merchanting value.

I can talk all day on the crafting systems in games...WoW, Vanguard, Goonzu and UO are a nice mix of different syles. But I gotta say, when it comes right down to it, ATITD has the right idea.

The complication is that ATITD doesnt have much story and the developer dosnt seem to know the meaning of endgame, but the crafting is AMAZING!. WoW's crafting system is too simplistic , EQ2 is a bit more involved as well as Vanguard, but both...had issues with the VALUE of the items produced.  Now UO, that was a fun game. Old, but the ideas and concepts were a blast.

Crafting needs VALUE! A reason to create! The ability to gain new and exciting recipes! I mean, seriously...those folks out there pushing for uber gear, have opportunity to get it off of boss mobs. But what about the lowly crafter? No uber loot? How fair is that?

Ok, so maybe there is a game or two out there with decent crafting...nex t thing is, the hork up the merchanting!  I gotta have a good method to sell my hard crafted items don't I?

I know...I am ranting. I just want to find that perfect mix in a game. It's gotta be out there, or...maybe in the works?

 

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    • should I show understanding towards funcom? do I have a choice?
    • Originally posted by bartoni33

       

       

      I have to agree. Waiting a few minutes before EA starts to fix issues that have been known for a while is not the way to do business. Is FunCom a part of SOE?

       

      I saw this and had to laugh! Yep, good old SOE has their own start up issues each, and every time.

      Personally, I don't mind the 3 hours,. I do find myself wondering though, why...can't they figure out they need more time prior to the last few minutes? I am more sad, than mad and a bit disappointed too.

      For some reason, game developers seem to forget what it's like to the the players. Many people plan their day around an opening of  a game.  Gads, I set my alarm!  I gave up sleep! =p

      These start-up issues do play a role in how people feel when they walk into the game for the first time. But I will say, if the game blows me away, I will quickly forget about the late start.

      $5 is not much cash to play for 3 days. Go to the local arcade and see how long 5 bucks lasts there.  However, it's more the point...if you give early access for a price, then you really should be on time.

      Time moves too slow. *cries*

    • Posted: 5/17/08 2:22 PM
      Age of Conan
    • Crafting in most games sux
    •  

      Originally posted by JB47394

      All this said, crafting generally doesn't exist in MMOs.  It's actually push-button manufacturing where players pour ingredients into recipe hoppers, press a button and get a manufactured item.  I'd very much like to see crafting implemented in the way that A Tale in the Desert attempts; player skill is involved with the task of creating the end product.  Specific examples there are charcoal production, gem cutting and blacksmithing.

      Yep, 100% on that one. I recently wrote a blog talking about crafting and ATITD was discussed.

      I have played ATITD each time it restarted (it's on 3 now) and found the crafting amazing. But ATITD is not a fantasy RPG, it's a political/crafting game. There is nothing to kill, so that leaves the typical gamer type, out in the cold.

      Don't get me wrong, I love ATITD. Great game, great concept. But it is missing a few things that would make it a truly great game.

      It's pay to play, but to me, it's worth it. The depth in the crafting is beyond anything else out there. The politics are cut-thoat at times, but incredibly challenging. The competition to be the first to find that all needed ore is intense.  The developer is known to throw in new systems each tale and this last one, he brought in realistic wine-making. From growing the grapes in the right areas, to crushing and putting them in a barrel, to how long they are eft in the barrel, to the end flavor result (mixing different grapes etc), to leaving them bottled for a while for the flavors to mingle. 

      Each and every process in ATITD is a learning curve. You have to figure out HOW to accomplish it. There is no direction, only the players to help each other. Suddenly we open up wine-making, all we know now, is we can make wines and have been given ONE type of grape seed. We have to figure out how to plant it, how to maintain it and trust me...it's NOT an easy process. But if you truly like depth and some serious puzzles to figure out, while creating something cool, this is the crafting system for you.

      There is everything from building a compound from grass and mud (via making the bricks), to crossbreeding the grass seeds in order to produce better production seeds, to breeding beetles for artistic beauty and then competing and on and on.

      As for merchanting your goods...Well, nope. Not in the typical means. You trade, you barter and you share. Unless someone in the game can actually make money (I mean CREATE it) and actually make it viable, you trade for what you need. It works, and depending on what your focus is, it can work extremely well.

      Yes, I sound like an ATITD fan, and in a way...I am. I love the crafting, and I love the competition to open the different schools in different regions. What I don't love, is the serious boring moments, where the game...feels way more like work, than fun.  But for a dedicated crafter, play this game. It will offer at LEAST 3 months of pure pleasure. After that, well...stay or don't.. It's worth the first few months! Just start when a new tale starts, the rush in the beginning is truly a blast. =)

    • Posted: 5/12/08 2:43 PM
      General Discussion
    • Stargate Worlds: Beta Registration Hits 65k in One Day
    •  Really looking forward to this one. I am sooooo hoping what I listed below does not happen with this game.

      No matter the game, each one has fallen into a serious routine of "daily" or "grinding" or  lets all group up and run a dungeon so we can all get the SAME uber loot. This happens at the end of most games, once you achieve the level cap.

      Don't get me wrong, I don't mind a certain amount of repeatable situations, but when the entire game becomes repeatable...it's boring. And no, I don't always want to resort to PvP to fix the problem. I want the game to keep going, to keep alive.  I don't mean add more new areas, I mean...fix the old areas! Change the loot, surprise us with new quests. Hide new secrets and tell nobody they are there. lol

      Ok, sorry for the rambling...

      Back to the topic! I love the series, so if the game is anything like it, then I will love the game as well.

       

       

       

    • Posted: 5/03/08 6:10 PM
      General Discussion

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