| Username | Anofalye |
| Real Name | |
| Rank | Elite Member |
| Joined | November 19, 2003 |
| Gender | Male |
| Age | (hidden) |
| Location | Quebec, QC, Canada |
| Last Visit | May 15, 2008 |
| Post Count | 7321 |
| Biography | WOW, someone is actually reading this! You have to much free time sir! |
| Quote | The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
- Solo gear = best stats in the whole game (example 25 hps)
- Group gear = stats varying with group size (example, 10 hps/group member)
- Raid gear = tiny stats/raid member + bonus (example 2 hps/raid member + 200% damage vs raid mob)
- PvP gear = stats vs players only (absorb 100 points of damage if damage source = player)
- 4 character sheets, one for solo gear only, one for group gear only, one for raid gear only and 1 for PvP
- Each zone is flagged Solo, Group, PvP or Raid. You automatically uses the character sheet appropriated for this zone.
- Level cap on each and every zone, everyone above the level cap is brought at the level cap.
- Each zone has the best loot for 1 item. You are in a level 5 zone, in here, the best helm in the game is part of an "epic quest" (not that epic in a level 5 zone but...you get the meaning)...all "higher level items" are subject to a cap, but not lower level one (in the level 10 zone, the helm keep it full stats as well as the new item slot for that zone, but all other have a limit in stats that is very low, so the best in noob1 dungeon can be a level 5 who earn the best helm and crap everywhere else...he totally rules that dungeon...good for him.
- Last zone has an unlimited level, the deeper you go in, the higher level the mobs.
- Players choose 2 half a little as in CoH, but, they can pick any half they wishes. A 3rd pool is automatically added based on their choice to balance thing out. If you take HASTE-spells and MINDBUFF...you can buff the whole group with all the best buffs for the mind and haste spell lines, you regen mana fast. If you take HASTE-spells + NUKES, you regen mana quite fast, you can give the best haste buffs of the game to 1 person + you as well as deliver the best nukes (costing much mana). If you take NUKES + NUKES, you double your choice of best nukes, you regen mana fast and they cost far less mana. If you take NUKES + MELEE DMG, you regen almost no mana...but as long as you only do damage, it cost little mana to do so. The 3rd line add either regen, damage bonus, healing, basic attacks and so on. An hybrid has access to the BEST, but he get exhausted fast...alternatively, hybrid sets could offer weaker alternatives and been subpar but a good recovery.
- Lives per month, can only lose 1 per 2 hours played. Slight debt penalty. If you died more than once per 2 hours, the debt penalty is exponential. Humans: 30 lifes, Elves 20 lives (more dex/agi, better wis/intel, faster movement, slightly less hps), gnomes 45 lives (more hps, less str, slight intel bonus, movement penalty), EPIC race 1 life (HUGE STATS bonus, neat abilitiies such as group TP and a group regen) (To run out of lives, you need to play 60 hours as a human and died right away...so most likely 70+ hours...which mean...you are not a casual)
- Specific servers, some server would have conventional death penalties but they would have a meanier XP curve, PD, open PvP and so on
- 1 expansion per year, but it is a MAJOR expansion, as big as the game itself. Adding many "classes", zones and other things such as skills to buy with XP...or a side class which can be half the level of the original...more races...more gear...
That's pretty much sums the basics.
Originally posted by YagyuJubei
No it isn't any kind of bug, Mez powers stack, usually mezzes are around mag 3 with a 50 mez protection being around 10-11... He's just mad because somehow he managed to get through the game without being Mez'd.. And now that he is he thinks the world is coming to an end... Or something
The power grants Mez resistance which means you can take a few mezzes.. What he wants is a power that prevents mez altogether. Which would make PvP against a mez heavy class like a Controller or Dominator a one sided battle. It's just that most end level villains have some sort of mez in their attacks or may be a heavy mez class like the carnies, which may have 4-5 Lt's that can mez you, and he is taking the aggro from the group what else would he expect?
Even in a comic or Cartoon, [insert godly villain here] may not be held by a single hero but if enough of them focus their powers on him they could bind him (Mez) Doesn't seem like too hard of a concept to understand... but he doesn't seem to get it...
You put words I never spoke in my mouth.
I want to never be mez by minions/lieutnants/bosses. Not the same. Again, PvP obviously screw PvE, as you main argument is solely about PvP! Which is completely and totally irrelevant for a player as me. I don't care if there is 1 or 50 lieutnants, they are not supposed to mez a dark batman, a dark superman, a dark powered tanking villain.
I would always recommend /dark cause you can then play and relax.
Force Field for example...it is a constant hassle if you want to buff your pets.
LOL.
The worst part of it, I can relate to you!
Let's start the beaten & abused gamers association! :P
Originally posted by boognish75
could this be some type of bug? Have you tried reporting this and getting a reply? And are there others whom have this same problem?
Nah it is not a bug. The way the game work, the stun status is a stacking effect (mag 2+ mag 2 + mag 2 + mag 2 + mag 3 would beat a stun resist of 11, which is what most brutes have...so 5 minions/lieutnants perfectly timed could stun any brute, the mag effect usually last on the target between 1-10 seconds for stacking purpose). Eventually, if you stack enought of the weakest stun, you would stun anything. Which, IMO, isn't acceptable. A level 50 brute shouldn't be stunned by lowly attacks, no matter how many of these. Especially in a game which is supposedly group-oriented.
See, casuals players and soloers won't see this at all. But the ultra-endgame oriented players will see this, I am not even sure the devs themselves understand the issue. The lack of understanding of some devs, if not all of them, still doesn't justify this design orientation. It affect only 1% of the players, it is still a design mistake, shafting 1% or 100% of your players is a mistake regardless.
Other: Have differents penalties for different server rules.
How many hours per day do you play MMORPGs?