| Username | Anlar |
| Real Name | |
| Rank | Novice Member |
| Joined | April 2, 2008 |
| Gender | Male |
| Age | 27 |
| Location | Lakewood, WA, United States |
| Last Visit | July 26, 2008 |
| Post Count | 100 |
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| Quote |
This is what I got from the article.
First, I think players were forgiving of server instability because blizzard stated they did not expect the servers to be loaded with that many players so quickly. They had twice as many people playing on day 1 as they expected. The interest in this game was unprecedented for a new mmo. Was it blizzard's fault they underestimated interest? yes, but I think players understood why these issues existed and were compensated for their downtime.
My personal experience was fine. Other than the loot bug, the server I played on was ok. My launch experience was incredibly fun in WoW.
The other part I got from the article is that he's basically saying Blizzard is a better company/developer than Funcom. In short, Blizzard makes better games. Blizzard releases highly polished, fun products. Every game they release is a blockbuster hit and a critical success.
So in a head to head competition, I expect blizzard to win every time. WoW is simply a better game than Age of Conan. WoW may not be your thing, but for what it sets out to be, it's extremely well done. It was well done when it was released and has gotten better over time.
WoW isn't perfect, and blizz has made some mistakes along the way. but they must have done something right to still keep me interested at almost 4 years after release, and I will be preordering wotlk as well.
edit: also, I didn't need a long winded article to figure out why AoC was release early. It obviously had to do with looming AAA titles in the fall/early '09 including the Wotlk juggernaut, and financial reasons. If money wasn't an issue, it would not have been released in may. but they calculated the best time to release it so it's playable enough, but still make a profit even if bugs turn away a lot of potential subscribers. They basically settled for a modest player base and make a profit rather than have a huge hit on their hand.
I like what Rob Pardo said in IGN's interview (I think this is where I read it) is that they plan sequels as 1/3 tried and true, done before, sort of what made people love the original game, 1/3 tweaking the problems of the original game, improving upon previous ideas, and 1/3 innovation.
All three points are very important because you don't want to alienate your fanbase, but you don't want to bore them with a clone of what came before.
Blizzard has an excellent track record of making great sequels. I have no doubt that D3, let alone SC2, will be an amazingly fun game.
WoW is still sells amazingly well after 4 years. It's not dying any time soon. it'll die when blizzard stops announcing expansions, and will be ready to unveil its new mmo, due to release in 2020.
that said, i'm sort of wondering where wow will go after wotlk. as killing arthas ends the storyline started in warcraft 3. Even defeating Kil'jaeden seems to have ended the burning legion threat, another main storyline in warcraft 3.
Originally posted by metatronic
Nice, not even a 30% retention rate.. And anyone who says polls like this are not accurate.. Tell that to politicians who use similar exit polls which barely touch upon 1-5% of all the voters.
An accurate poll relies on random sampling. Online polls are rarely accurate as people who participate are interested parties and you are more likely to have a skewed population sample.
Exit polls are nice because they get people's decision of what they actually voted for and why, rather than polls prior to the election where people can change their mind. However, it's still voluntary to give a response. You have to be careful which precincts you go to, time of day, etc to make sure you have a good cross sample of various types of people.
I like IGN's review the best. It seems the most balanced review with a fair score, 7.8 I think. There are merits to the game, but they did go over the major problems in their review.
7.8 means there's fun to be had, but it's not guaranteed you're going to love it.
This review is a joke. 97%, is he on crack?
What characteristics of an MMORPG do you look at most?