| Username | Alcuin |
| Real Name | |
| Rank | Hard Core Member |
| Joined | April 15, 2007 |
| Gender | Male |
| Age | 38 |
| Location | Lemoore, CA, United States |
| Last Visit | May 12, 2008 |
| Post Count | 62 |
| Biography | |
| Quote |
Maybe a better question to begin with would be: what other archetype would you like to see?
I think the standards we have might be Tanks, DPS, Healers, Buffers/Debuffers
Classes generally fit into one of those categories, or are mix of two, sometimes three of them.
What else do we need to do in game besides absorb damage, deal damage, heal the damage, and make others do less or more damage or take less or more damage?
Whew!
Different classes just do the above in a different way or to a different degree. For instance A tank might use armor or forcefields, but it's still performing the same role. Some classes might do DPS with a spells or with sharks with lazer beams, but they're still DPS.
EDIT: I'm not saying this is all we NEED to do, but in a general sense that's what a lot of the gameplay in mmorpgs are- whether they are PvP or not. Of course there is Crowd Control, Stealth, and other aspects that could be considered too.
I know some argue to get rid of classes altogether. I rather like them.
So, I think your question is valid. But that just puts a spin on it, because right now I can think of a few classes, but they each fit into one of the archtypes above.
I know there's some good thinking to do here - but I'm a bit burnt by the week. I'll keep going though :)
I have as many alts as I can have across servers. When I try to make a new character, I get the "This account has reached the limit on characters" or somesuch message.
So if I want to make a new alt, I have to delete an old one!
"alt-itis" has been with me since 1999. I played EQ for 5 years and never got beyond level 33.
In City of Heroes I only reached level 42- too many alts.
I've been playing WoW off and on since it came out in '04. I just got my first mount ever yesterday. I've never been 40 before.
In the poll, I voted 6-10, because that's how many I actively play at one time.
I guess if I think about it, I have hundreds of online personas.
hmmm...
I agree with you 100%. I have often looked at a painting and wanted to see what lies within.
I think you have a very positive and creative outlook on our hobby.
I remember EQ fondly as well, and I'd say the "journey" was most of the fun. It was discovering the unknown that did it for me.
I think people forget this, but for me at least, WoW was like that at the beginning too- but easier due to the quest markers and such.
Imagine WoW with no exclaimation marks or question marks over npc's heads, then without online resources like Thotbot or other simillar "spoiler" sites.
But eventually the world becomes "known" to the player. You can only go out and 'discover' Blackburrow once. There will only be one 'first' overland journey from Qeynos to Freeport. But the subsequent return and exploration was fun too.
I do have fond memories of trying to get through Kithicor before nightfall.
Ok, I'm rambling... I'll stop
You dodn't mention any details regarding why you got banned...
you might want to find a MMO that won;t ban you for whatever it is that got you banned...
No grind? Good question... There's no game I currently can think of that I would want to play that has absolutely NO grind.
How did you discover MMORPG.COM?