| Username | Aetherial |
| Real Name | William Bushey |
| Rank | Apprentice Member |
| Joined | September 20, 2006 |
| Gender | Male |
| Age | 45 |
| Location | Guelph, ON, Canada |
| Last Visit | May 5, 2008 |
| Post Count | 12 |
| Biography | |
| Quote |
Originally posted by erandur
I repeat: performance issues get fixed AFTER the beta, and beta testers are supposed to report bugs, not just play the game... Looks like Funcom didn't do a good job picking their testers...
I am running a E6600, 2Gig of Mushkin DDR2-1033 and a WD Raptor HD. I have an 8800GTS - 640 Meg Superclock.
Not only is the game boring, but it is choppy to the point of ridculous loading new textures. Zoning is a nightmare. I do NOT like to see my harddrive grind away for 3-5 minutes straight. I have no idea what this game is doing but that is just way unecessary. No other game does that.
Sorry, but I am not working for Funcom. I am in what amounts to a retail preview phase, and if I am a tester, it is only in the capacity of testing their server loads for release.
What has happened is that the beta is so bad, and the game is so boring, that I won't be buying the retail. This phase is supposed to be "marketing"... they have done poorly.
I did not pre-order.
I will not be buying this game.
First, I am not sure I have ever seen an open Beta this bad. The game is nowhere near release, or we are not seeing the "real" game.
It doesn't matter anyway, the whole "feel" of it is just boring as hell. I immediately found myself really not engaged or caring at all about whatever quests there was going on.
B O R I N G game (for me anyway).
I could come up with a few things like, it was the first, combat was simple to learn, complex to master (pulling, enchanters, timing of heals vs. aggro).
In the end though, it comes down to one thing and one thing only.
The Death Penalty.
That is it. That is what made the game great. Death HURT A LOT!
It made things extremely tense. It made you find a good team to do anything. Exploring was terrifying. In order to not die, you had to learn good tactics.
The death penalty made you think, and made you care about what you were doing.
Every game since, has had so little penalty for death that nothing seems interesting/tense/exciting. You might as well just read a website about the best place to hunt and then go do it and grind away. You die... who cares.
OK, I'll go old-school...
I fished for my first money to buy LEATHER armor!!
At level 6, I had to go meet my guild on the other side of the world in Freeport. This was the first weeks of the game so there were no maps. I ran through the Karanas... I have never been so terrified. I actually somehow, managed to make it to Highhold, and even find my way to highkeep. There was a bank there, so I banked everything and walked out of highkeep, into a cave... and died.
I remember Palladius, the GM of Xegony, giving me my surname at level 20 "Mistwalker" (I was a ranger). He said it was the best name he had heard yet. About 2 months later, the first scimitar of the Mistwalker dropped.
Getting Swiftwind for my ranger was a big deal... Not ever getting he Stone of Hate for Earthcaller was the only thing I regret not accomplishing.
Sadly, the game went progressively downhill from Luclin. The old feeling will never be captured again.
Originally posted by Vrazule
I have no fond memories due to the death penalty. Nor do I have fond memories of the endless raiding, the endless meditating and the lack of fun solo content.
For the rest of us, if we would stop to think about what made Everquest so exciting, we would realize a lot of it had to to do with the feeling that if you failed, and died, it really did matter. It made accomplishing something that much more rewarding.
What are your views on PvP?