| Username | AOCjester |
| Real Name | Arnold Oliver Charles Jester |
| Rank | Apprentice Member |
| Joined | June 30, 2008 |
| Gender | Male |
| Age | 28 |
| Location | Beckinbuck, United Kingdom |
| Last Visit | July 7, 2008 |
| Post Count | 51 |
| Biography | |
| Quote |
Originally posted by Locklain
Originally posted by AOCjester
i used my dog name (no i wont reveal) and u saying that someone could potenteally hack in and find my dog name in CLEARTEXT?
should i change, what is good for password?
These are the worst passwords possible. You should never use a password that could be known by someone else. Birth dates, animal names, friends names, all are very easily guessed.
Its not that hard to choose a random number and letter based password. Just write it down and as often as you log into an MMO you will remember the pass in no time.
what if u mix up with letters to make harder crack, would muffin2004 be better?
many good reply in this thread but noone seem to bother with what happen to the server that get merged from?! to think if u have account on that server and suddenly log on one day to find server MISSING what would u do? i think that should concern and probebly funcom thought so i WILL not happen.
or start around
more than a million peopel already has the game and i think that should be enough subscriber for many months or year until free pass comes out
Originally posted by kb056
Originally posted by Czzarre
Wel, just because they are posted on closed beta now, doesnt mean we wont see them, they may become posted.
Also players on testlive are doing one thing..testing game stability and client stability. Both of which are very important even without looking at a specific aspect of a patch
It's been a week since test server launched, not enough time to post patch notes?
The players are there to test more than just server stability. Several problems with patches would have been found well before they reached Live and caused extended downtimes/game crashes or borked items.
patch note are just written evadence of that what u will see and dont necessarily mean what will be onto live when its done. better to just take in what u see as player, report what there is that should be correct and leave in good hope that all correct should find way to last server before patchday
Originally posted by Jackdog
Originally posted by quaiky
Originally posted by beaverz
You people can't eb serious judging games by their xfire ratings. Cmon it's not because in lotro and eve most ppl dont use xfire that these games are going down. Honestly xfire is one more of these kinda useless tools, never been in a guild where many ppl used it and most ppl never saw the point with xfire.
most people here agree that you cannot use xfire to compare how many players are playing which game, so it won't tell you how many subs aoc has.
The only thing you can use xfire numbers for is to see how much the same people play one game. The players that used xfire when aoc launched most likely still are using xfire so you can see how many of them are still playing aoc each day from the xfire numbers. around aoc launch the xfire users were counted to spend more than the double amount of hours in aoc than they do now.
This still doesn't mean that half of the players no longer plays aoc, one part of that loss is also caused by players that still play but spend a shorter time each day in aoc (everyone spends a lot time with a new game, and that time usually goes down a bit over time). So it would be wrong to say aoc allready lost 50% of its subs just cause the played hours in xfire dropped by that amount.
Also xfire numbers are just showing a trend gathered from a sample population that is probably big enough for statistical trending but the numbers that you get from the sample might still have a wide error margin. So even if you could say as an example that 35% of xfire players that bought aoc cancelled subscription allready it would probably have a statisticall 5-10% error added to it so that the rate of cancelled subscriptions after first month for whole aoc community might be somewhere between 25 and 45%.
everything you said is correct but it still boils down to the game is tracking about 6K less hours from XFire users each week. Which would lead me to believe that the game is steadily losing players faster than it is gaining them through box sales. This was not a one time drop, it is a very consistent decline of around 6K to 8K a week.
still one million user sold can mean that not all is active but will be in august when peopel are home from cabins.
im first not to jump at conclusions but for this matter it is clear that not all million use xfires either only a small friction
How did you discover MMORPG.COM?