The Producer of Pirates of the Burning Sea - John Scott Tynes - contributes this developer journal called 'Not Just Another Spawn Camp'. Inside, he shows how he believes the game being produced by FlyingLab Software truly sets itself apart from other MMOGs.
| To some extent, if you've played one MMORPG you've played them all. You wander the countryside, or the office building, or the space sector, and you find small groups of enemies who are standing around waiting for you to attack them. Maybe they charge you as you run by or maybe they react to you depending on your faction standing. They have different classes or attacks or powers that make the combats somewhat different. But there's not a whole lot going on.
This is one of the things about MMORPGs that I find deadening. Your combat gameplay is entirely a function of your class and level vs. the class and level of your opponent. The only tactics is in how you use your skills, alone or in concert with your groupmates.
You can read more here.