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Dev Log: Missions

Posted by Jon Wood on Nov 11, 2005  | Comments

Dev Log: Missions - Pirates of the Burning Sea - MMORPG.com

Bert Harvey from Pirates of the Burning Sea has released a new developer log. This one talks about missions in the game, and how they are handled. Titled "Missions and you, a brief introduction", the log provides some insight into this highly anticipated game.

Missions and you, a brief introduction

Hi all, I’m Bert Harvey, one of the mission designers on Pirates of the Burning Sea. I come to Flying Lab from Monolith Production’s The Matrix Online, where I worked on the test team, designed missions, and wrote articles for the MxO webpage under the handle errorcode. Being one of the new guys (read – low man on the totem pole) and having some experience writing web articles, I was asked to give a brief overview of our mission system and talk about just what Pirates of the Burning Sea is going to offer players hungry for PvE adventures.

First, let me start off by saying the mission design tool is, simply put, amazing. From a designer stand-point it’s a wonderfully robust and flexible tool that lets me practically get away with anything my imagination (or rum-induced hallucinations) can come up with. We have a very talented dev staff to thank for this wonderful tool and now it falls to the mission design staff to use it for good.

Now, you may wonder how this matters to you. It does, trust me. If you’ve ever played a game and gotten frustrated because every mission seemed to be “same old, same old”, then you probably ran into a mission design team hampered with a limited or difficult mission tool. They could be the most amazingly brilliant folks on earth, but if they don’t have a tool that lets them actually be creative, they’re stuck. The mission team on Pirates is fortunate in that we have great tools to work with while creating our missions for your enjoyment.

Now, saying all that, let’s talk about the missions themselves. Generally speaking, all missions will come from one of our varied and colorful cast of characters inhabiting any one of our numerous ports. The mission I’ll use as my example here is given by a naval officer and starts with the NPC displaying the mission to the player. The mission is named Rum Runners. When the player clicks on the mission they are interested in, the NPC fills them in on some details regarding the mission. Rum Runners is a straightforward blockade mission, where the player is tasked with helping the local navy stop smugglers from making landfall and avoiding the local tariffs. The NPC also mentions payment for the mission, which is sure to be a large motivating factor for many players...

To read the rest of this log, click here.

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