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Dev Log

Jon Wood Posted:
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Pirates of the Burning Sea have released another new Dev Log. This one comes from Woodrodius, and is a change of pace as he relays a real-life tale of a near-death experience. As usual, it's too long to print here. Follow the link below for the whole thing:

 

Upping the Steaks!
OR
32oz....OF DEATH!

Webster defines the word steak as “a slice of meat cut from a fleshy part of a beef carcass”. Up until 6/6/06, I defined steak in that exact manner. However, the events of that day have eternally changed the way I think about this delicious, yet deadly, yet delicious morsel, and I now realize that this meal needs to be given the same respect we grant locomotives, enraged panthers, and anything else that can snuff our life out in instant.

We all love steak. (Except Mat the animator, whose body can only process intravenously-delivered shots of V8.) And, if you’re anything like me, you want to eat as much steak as you can in as little time as possible. In the fast paced world of game development, every second counts, and maintaining steak chunk sizes just isn’t on the schedule. Did I mention I’m a game developer? I make ship environments and I’ve just started to create avatar towns as well. You can ask me about that later. Anyways, being a lover of steak, I naturally accepted when I was mysteriously invited along with some recent interns to a fancy dinner at one of Seattle’s finer steakhouses. Our host and CEO, Rusty is somewhat of a restaurant connoisseur, so wherever he was taking us was bound to be a pleasant break from boiling hot dogs in my apartment. As is customary with these intern dinners, our art director Bruce Sharp, (That’s BSharp to you forumonauts) was also to attend. This was extremely fortunate for your friend and narrator, as his presence and actions were to save my life that night.

Read it all, here.


Stradden_bak

Jon Wood