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Pirates of the Burning Sea

Portalus Games | Official Site

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Pirates of the Burning Sea Articles

All About Skirmishing

The folks at Flying Lab Software have posted a new developer article describing the new Pirates of the Burning Sea skirmish system, a PvP battle system which allows players to lean the ropes of combat on the high seas while only risking their pride.


The Calling of Brawling

The folks at Pirates of the Burning Sea have posted a new dev journal which looks at the inception and implementation of the new Brawling skill line.


Walking the Plank: Ship Outfitting is a Balancing Act

The most recent Devlog from the folks at Pirates of the Burning Sea looks at the art of item balancing, and some of the changes that will be made in version 1.5 of the game.


Ambush Gameplay

Kevin "Isildur" Maginn, Lead Designer for Pirates of the Burning Sea, has written a devlog explaining the original concept of ambush gameplay, or in other words, a gang of pirates sneaking up on a merchant vessel on the high sea. In the devlog he describes how the original design concept failed in practice, degenerating into what can more accurately be described ganking, and their current efforts to reduce the occurrence of ganking.


Group Combat Missions

The folks from Flying Lab Software have released a new Dev Journal on their official site talking about Group Combat Missions.


Non-Exclusive Devlog - Introducing Bey's Retreat

Flying Lab Software has published a new devlog which introduces players to Bey's Retreat, a near impenetrable fortress used by the Corsairs of the Main, and a large group mission in Pirates of the Burning Sea.


Non-Exclusive Dev Journal: Ship Tuning

The folks at Flying Lab Software have been churning out dev logs all week in advance of the release of the 1.2 patch for Pirates of the Burning Sea. Today we present a recent dev log which goes into detail about the fine tuning of specific ships, and ships in general.


Response to Feedback

Flying Lab Software's Rick Saada takes the time to respond to some of the feedback that the team has received here on our MMORPG.com forums. Remember, sometimes, the devs are listening!


Producer’s Blog: Mission Tuning & Fixing

Pirates of the Burning Sea Producer, John Scott Tynes, delivers yet another new Developer Journal to MMORPG.com. This time, John gives us a look at a Producer's Blog entry that was previously only available to players in the game's beta, now made public for everyone!


Life with Beta

Pirates of the Burning Sea Producer, John Scott Tynes, describes his "Life with Beta" in this newest developer journal.


Halloween Event

John Scott Tynes looks back at what the team did for Halloween. The brief journal includes some exclusive screenshots.


Not Just Another Spawn Camp

John Scott Tynes, the Producer of Pirates of the Burning Sea, talks about the idea of spawns in this MMO from FlyingLab.


FlyingLabs At AGC

Our monthly dev journal has them giving their take on AGC.


Summer at FlyingLab

John Scott Tynes looks forward to what they're up to this summer.


First, Hate Everything

The Producer of Pirates of the Burning Sea lets us in on a secret: he doesn't like MMORPGs.