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Sometimes when you go exploring, you unexpectedly find stuff like Chichen Itza
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12 people rated this!
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RedKatana writes:

That's pretty cool.

Wed Feb 15 2012 10:10PM Report
spankybus writes: Chicken Pizza Wed Feb 15 2012 11:02PM Report
adderVXI writes:

I have been looking at this game for a while but im wondering how opent the land masses are.  if you dock somewhere can you just walk all over??

Thu Feb 16 2012 8:57AM Report
ZombieKen writes:

UI is unique.  I like a lot of uncluttered screen space.

Thu Feb 16 2012 10:05AM Report
Quizzical writes:

When I took the quest that sent me there, I was told (in London!) that I needed to find a flying crocodile.  After having NPCs send me various places looking for information (and mock the entire concept of a flying crocodile as absurd), it ended up being an insect that looks a little bit like a crocodile.  And just happened to live next to Chichen Itza.

Chichen Itza is in a far out of the way place, so most players will never see it.  It's not like how most people who play WoW a lot will see Stormwind at some point.  And there actually isn't much there.  I'm guessing that there are several adventuring discoveries in the area (I've done two), and some goods that you can forage for (that are probably much easier to obtain elsewhere), but that's probably it.  In one sense, it's a shame that most players who play the game for a long time will never see it (or Borobudur, Angkor Wat, the Konark Sun Temple, or a number of other things).  But in another sense, it's kind of cool to be off in the middle of nowhere looking for who knows what, and then suddenly stumble upon some massive architecture like this.

Landing points have a square map.  Some of them are pretty maze-like, and the "put a hand on a wall and follow it" method works pretty well.  Others have some obstructions that you can mostly walk around.  If you're wondering if you could walk from Seville to Amsterdam, then no.  You can only land in certain spots, and while there are at times two or three maps connected to each other that you can walk between, you mostly have to sail to get from one area to another.

The sea is pretty open and you can sail wherever so long as you don't try to go through land.  There are a handful of invisible walls in certain areas where your sailors will say, no, we're not going there, we're turning the ship around.  (e.g., in the Pacific Ocean, you have to stay between roughly 20 N and 30 S)  But other than that, you can sail wherever--and can also sail around the world, as in, go west far enough and you end up back where you started.  The game is zoned, but for sea zones, it's mostly, you're off in the ocean and can see far into the next zone, then suddenly there's a very brief (well under 1 second) black screen when you cross the boundary and you're in the next zone.

The UI is unique because nearly everything about the game is unique.  Koei doesn't copy anyone but themselves.  The menus to bring up information about your ship or your character or whatever are along the top, toward the right.  You click an icon and it lists a bunch of options, each of which opens a corresponding window.  The hotbar, skills, or items are embedded in the right sidebar, which normally retracts, but you can open any of the three options.  In this screenshot, I had the skillbar open, and it shows the 15 actively usable skills that I have (my other 26 skills are passive) and grays out the ones that aren't relevant on land.

Thu Feb 16 2012 12:38PM Report

MMORPG.com writes:
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