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Content Locusts
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Hyoda writes:

This is actually made me laugh but honestly did you ever play an MMO that didn't have bugs from the get go. World of Warcraflt: Loot Lag, Lag Forge, Falling through the boat dieing from fatigue...I mean the list goes on. I"m also LFM for content because I thought the content that they have is really well done. I'm actually paying attention the storyline. 

Wed Aug 01 2012 10:53PM Report
Zooce writes:

Loot Lag from WoW was pretty epic bug indeed.

Definitely agree that the missions in TSW were top-notch, some of the best I've experienced.  Problem I ran into was that the content lacks sustainability limiting the areas worth repeating.  Once you finish the main story and repeat Transylvania a few times you might come to similar conclusion.  The bugs are getting worked out, and many that I encoutered (and reported) were minor- nothing truly gamebreaking.  Just ran out of content sooner than expected for a subscription game.

 

Thu Aug 02 2012 12:06AM Report
gaeanprayer writes:

I expected them to run out of content quicker than the average MMO. Most MMOs fill their game with pure, gimmicky grind meant to stretch the gameplay out, and while TSW has some of those quests, they also  have the much more inventive ones, too. But, because those are more involved and interested is because they take much more time and effort to create.

This is why I said to avoid TSW for a few months, not because it's bad, but because it's going to take a while for the game to have enough content to keep people busy for the long haul. Once it gets there, it'll be awesome, but considering the depth of those quests and the work involved in creating more, I don't anticipate touching this game until next year.

Thu Aug 02 2012 1:13AM Report
ZombieKen writes:

Content is tough.  I read somewhere that it takes something like a team of 40 two years to crank out an expansion that gets consumed in 2 to 4 weeks.

I consider it a flaw in storyline gaming for MMOs.  There simply isn't anyway to create the content fast enough to hold a player for a year of solid play.

Thu Aug 02 2012 9:37AM Report

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