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The shaders still need a little work
18 people rated this!
17 Bumps / 1 Bury

Most Recent images uploaded by Vexe | View All

Koddo writes:

Thought i was looking at a screen of LotRO for a second

Sat Nov 28 2009 1:41PM Report
EricDanie writes:

 Need some AA, but looking promissing.

Sat Nov 28 2009 2:42PM Report
Lord_Ixigan writes:

god do you people ever stop nit-picking?

for everything MO is trying to do it still looks amazing which is far more than can be said of other games.

Sat Nov 28 2009 6:00PM Report
mrcalhou writes:

That is nice.

Sat Nov 28 2009 10:36PM Report
Saerain writes:

@Lord_Ixigan: 'Needs some AA,' is nitpicking?

@Koddo: LotRO's textures are of much lower detail, its trees look like cardboard cutouts and its characters are made of stuffed socks. Why people go gaga over LotRO's graphics is something I'll never understand.

Sun Nov 29 2009 1:09AM Report
Lydon writes:

^ It's all because of the water, haha.

Sun Nov 29 2009 5:38AM Report
LodenDSG writes:

@Saerain, AA should not be thought of as a standard, you will find that many games shy away from it as a default as it doesn't play nice with some affects, is rather costly and unless you are looking at a still image or you have a lot of thin closly spaced objects its not really all that noticable especialy if you throw a full screen focus blur in there which I have seen used a lot as of late.

Haveing said that I did look closly and out side the fact that we are looking at a jpg which is not the worlds best quality format I didn't notice any need for AA, no heavily jagged edges at least not that wouldn't be expected for a 1096x685 jpg on a web page (or what ever this is).

Sat Dec 26 2009 11:35PM Report
Vexe writes:

Oh. I thought I should mention. Anti-aliasing isn't included into the beta yet.

Mon Dec 28 2009 12:41PM Report writes:
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