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Creating a Soundscape & Introducing a New Generation to MMOs

Suzie Ford Updated: Posted:
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News 0

The latest Pantheon: Rise of the Fallen newsletter is out with an interesting article about how the soundscape of the game is being created as well as a teaser about how the team plans to introduce a new generation of gamers to the "true MMO experience".

Chris Perkins has penned a lengthy letter about how the music for Pantheon is being created starting with determining themes for each of the major areas within the game:

An example would be, you create a Human in the city of Thronefast and spend your first 8 levels pretty close to the city, returning often to sell and train. By the time you leave Thronefast’s vicinity, you will be familiar with its musical theme. Now, you have traveled several zones away and you see a group of massive, ancient pillars standing strangely in an open field. As you approach, music begins to play. You have not heard this particular track yet, but there is something strangely familiar about it. Then you begin to recognize echoes of Thronefast’s theme in the music, and you realize that this group of pillars has something to do with Thronefast’s ancient past, so you start looking for clues.

Called MMO Renaissance Gaming 101, devs have "some darn cool ideas that are sure to be a ton of fun for both the classically-inclined and the current gen gamer".

Check out the full newsletter on the Pantheon: Rise of the Fallen site.


SBFord

Suzie Ford

Suzie is the former Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom