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Visionary Realms | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel 2017)  | Pub:Visionary Realms
Distribution:Download | Retail Price:n/a | Pay Type:Subscription
System Req: PC Mac | Out of date info? Let us know!

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  • Interviews
  • Developer Journals
  • General Articles
  • Awards
  • Columns
  • The Most Wanted MMOs of 2017

    2016 was a rough year. The long-standing MMOs we’ve come to love carried along quite well, but for new titles the selection was pretty limited. And so, as we’re fond to do at year’s end, we look forward to 2017 and the titles we expect to launch (even if in early access, which we pretty much consider launched but ‘half-baked’). Here’s to the next twelve months and the many hours of gaming goodness we hope it brings.

    Posted on 12/29/2016 by William Murphy
  • A Small Team with Big Dreams

    Not everyone dreams of being at the helm of an MMO cruise ship, but it’s fair to say that most video game developers want to have a hand in guiding the journey of their respective enterprises. A studio equipped with near-infinite resources may be able to support a large team on a trip to the stars, but a smaller group of schooners can do the job with a bit more agility and excitement.

    Posted on 11/17/2016 by Guest Writer
  • Class Reveal - The Shaman

    For centuries, rumors have persisted that the mightiest of Shaman can abide in every age at once. Tales speak of a breed of masters who can discern the ancestry of friend or foe, wielding this knowledge to great benefit -- or frightful bane. But even a young Shaman can sense the threads of energy woven through Terminus’ past. A second sight draws them to the totems of those forsaken eons, in pursuit of furthering their rare power.

    Posted on 06/13/2016 by Guest Writer
  • Feature Spotlight - Perception System

    One of Pantheon’s main differentiators is the way we are handling Quests and Story-related content. The consistent trend in current MMORPGs is one of linear, quest-driven leveling mechanics that funnel players from quest hub to quest hub throughout their leveling experience. This is consistent with the “Theme Park” approach of modern MMOs where little emphasis is put on free exploration or risk vs. reward. Instead, players are led by the hand and told where to go, what to do and how to do it.

    Posted on 06/07/2016 by Guest Writer
  • Feature Spotlight - Extreme Climate & Atmosphere Systems

    We're continuing our exclusive series of developer blogs from the Pantheon: Rise of the Fallen team this week with a new post from Chris Perkins. This week, Chris gives us an inside look at Extreme Climate and Atmosphere Systems.

    Posted on 05/26/2016 by Guest Writer
  • Visionary Realms Tackles Your Questions About the Mana Climate

    Last week, the Pantheon: Rise of the Fallen team took to the MMORPG.com pages to reveal the game’s mana climate in an exclusive developer diary. Along the way, more than a few questions came up from the community. After looking over the questions, the Pantheon devs chose ten to answer today to provide more clarity and information about mana climate.

    Posted on 05/23/2016 by Suzie Ford
  • The Ethereal Energy Fueling the Mana Climate

    The world of Terminus has dramatically transformed over thousands of years through a recurring phenomena known as Planar Collisions: mysterious events where pieces of foreign worlds and realms are embedded into Terminus, bringing portions of their native people, creatures, landforms, deities and ethereal energies with them.

    Posted on 05/18/2016 by Guest Writer
  • GDC 2016 - Hands On Preview of Brad McQuaid's Magnum Opus

    Pantheon had its first showing to the media at GDC today and we were lucky enough to be there right away to check things out. The game is coming along nicely and really heralds back to the classic MMOs we love with a fantastic push into the future of how MMO are made. We got to watch a solid demo as well as see some of the new features that will impact characters and their interaction with the environment.

    Posted on 03/17/2016 by Garrett Fuller
  • MMO Predictions for 2016

    The MMO genre can sometimes feel like a whimsical sea of shifting sands, but it’s not without its axioms. Open betas will almost always mean soft launches, game development benchmarks will take longer than expected, and Vanguard: Saga of Heroes will always be one of the best-conceived and poorly-executed MMORPGs ever made. Yet, sometimes the sands shift enough to reveal patterns for those who are good enough at predictions to get a glimpse of what awaits for MMOs, RPGS, and other games.

    Posted on 01/08/2016 by Som Pourfarzaneh

Previews

  • GDC 2016 - Hands On Preview of Brad McQuaid's Magnum Opus

    Pantheon had its first showing to the media at GDC today and we were lucky enough to be there right away to check things out. The game is coming along nicely and really heralds back to the classic MMOs we love with a fantastic push into the future of how MMO are made. We got to watch a solid demo as well as see some of the new features that will impact characters and their interaction with the environment.

    Posted on 03/17/2016 by Garrett Fuller

Interviews

  • Visionary Realms Tackles Your Questions About the Mana Climate

    Last week, the Pantheon: Rise of the Fallen team took to the MMORPG.com pages to reveal the game’s mana climate in an exclusive developer diary. Along the way, more than a few questions came up from the community. After looking over the questions, the Pantheon devs chose ten to answer today to provide more clarity and information about mana climate.

    Posted on 05/23/2016 by Suzie Ford
  • Taking Shape - An Interview with Brad McQuaid & Chris Perkins

    This past week we had the chance to interview Brad McQuaid and Chris Perkins about the work on Pantheon: Rise of the Fallen. The game is really in great shape despite not making its Kickstarter. MMO fans will have a lot to look forward too as the team has: a playable solid core game, gotten its first round of funding, and hit solid internal milestones. Let’s have the guys bring us up to date on the project and give you a few details you may not have heard yet.

    Posted on 10/12/2015 by Garrett Fuller
  • Catching Up on the Past Year

    On Tuesday night I caught up with two of the team members from Visionary Realms. Creative Director for Pantheon Rise of the Fallen Chris Perkins and Director of Communications Benjamin de la Durantaye. Read on to see what the two of them had to say about what Visionary Realms has been up to for the past 12 months.

    Posted on 08/20/2015 by Robert Lashley
  • The Post-Kickstarter Campaign

    I’ve made it no secret that to me, Vanguard: Saga of Heroes represents some of the best raw potential that MMOs have to offer, even if the game’s initial execution left a lot to be desired. That’s why I’ve been excited by Pantheon: Rise of the Fallen, the new MMORPG in development from Visionary Realms (VR), whose pedigree features the minds that brought us EverQuest 1 & 2, Vanguard, PlanetSide 1 & 2, Star Wars: Galaxies, and a whole lot more.

    Posted on 04/15/2014 by Som Pourfarzaneh
  • Brad McQuaid On What Comes Next

    With the dust settling on Visionary Realm's first unsuccessful Kickstarter, players around the internet have found themselves wondering: just where does this leave Pantheon: Rise of the Fallen? We wondered too, so over the weekend we sat down with Chief Creative Officer and company founder, Brad McQuaid, to answer a few simple questions: what happened, what's next for Pantheon, and what players can do to help.

    Posted on 02/26/2014 by Christopher Coke
  • Brad McQuaid Talks Portalarium Partnership

    Last week Pantheon: Rise of the Fallen launched a joint rewards program with Richard Garriott’s Shroud of the Avatar game over at Portalarium. The first step in this program will allow backers to get an in game cloak. This marks one of the first times we have seen MMO companies working together to promote their games. We sat down with Brad McQuaid to talk about the new partnership as well as get some insight into what is planned for Pantheon in the coming months.

    Posted on 02/03/2014 by Garrett Fuller
  • Exclusive MMORPG.com Q&A with Brad McQuaid

    Our community recently had the opportunity to submit questions to Pantheon: Rise of the Fallen's Brad McQuaid. In one of the fastest turnarounds we've seen, Brad has returned the questions and we've got it exclusively for our readers. Check it out and then head to the comments.

    Posted on 01/24/2014 by William Murphy

Developer Journals

  • A Small Team with Big Dreams

    Not everyone dreams of being at the helm of an MMO cruise ship, but it’s fair to say that most video game developers want to have a hand in guiding the journey of their respective enterprises. A studio equipped with near-infinite resources may be able to support a large team on a trip to the stars, but a smaller group of schooners can do the job with a bit more agility and excitement.

    Posted on 11/17/2016 by Guest Writer
  • Class Reveal - The Shaman

    For centuries, rumors have persisted that the mightiest of Shaman can abide in every age at once. Tales speak of a breed of masters who can discern the ancestry of friend or foe, wielding this knowledge to great benefit -- or frightful bane. But even a young Shaman can sense the threads of energy woven through Terminus’ past. A second sight draws them to the totems of those forsaken eons, in pursuit of furthering their rare power.

    Posted on 06/13/2016 by Guest Writer
  • Feature Spotlight - Perception System

    One of Pantheon’s main differentiators is the way we are handling Quests and Story-related content. The consistent trend in current MMORPGs is one of linear, quest-driven leveling mechanics that funnel players from quest hub to quest hub throughout their leveling experience. This is consistent with the “Theme Park” approach of modern MMOs where little emphasis is put on free exploration or risk vs. reward. Instead, players are led by the hand and told where to go, what to do and how to do it.

    Posted on 06/07/2016 by Guest Writer
  • Feature Spotlight - Extreme Climate & Atmosphere Systems

    We're continuing our exclusive series of developer blogs from the Pantheon: Rise of the Fallen team this week with a new post from Chris Perkins. This week, Chris gives us an inside look at Extreme Climate and Atmosphere Systems.

    Posted on 05/26/2016 by Guest Writer
  • The Ethereal Energy Fueling the Mana Climate

    The world of Terminus has dramatically transformed over thousands of years through a recurring phenomena known as Planar Collisions: mysterious events where pieces of foreign worlds and realms are embedded into Terminus, bringing portions of their native people, creatures, landforms, deities and ethereal energies with them.

    Posted on 05/18/2016 by Guest Writer

General Articles

  • Did Pantheon Suffer Kickstarter Burnout?

    Recently the Kickstarter campaign for Pantheon: Rise of the Fallen failed to reach their $800,000 goal. Being run by Brad McQuaid, one of the original creators of Everquest many in the community assumed it would easily reach the funding goal. As the 40 day campaign began to wear on, whispers in forums spoke not of what a terrible idea Pantheon was, but that something much more serious was behind the slow growth in funding: Kickstarter fatigue.

    Posted on 02/28/2014 by Shannon Doyle

Awards

Columns

  • The Most Wanted MMOs of 2017

    2016 was a rough year. The long-standing MMOs we’ve come to love carried along quite well, but for new titles the selection was pretty limited. And so, as we’re fond to do at year’s end, we look forward to 2017 and the titles we expect to launch (even if in early access, which we pretty much consider launched but ‘half-baked’). Here’s to the next twelve months and the many hours of gaming goodness we hope it brings.

    Posted on 12/29/2016 by William Murphy
  • MMO Predictions for 2016

    The MMO genre can sometimes feel like a whimsical sea of shifting sands, but it’s not without its axioms. Open betas will almost always mean soft launches, game development benchmarks will take longer than expected, and Vanguard: Saga of Heroes will always be one of the best-conceived and poorly-executed MMORPGs ever made. Yet, sometimes the sands shift enough to reveal patterns for those who are good enough at predictions to get a glimpse of what awaits for MMOs, RPGS, and other games.

    Posted on 01/08/2016 by Som Pourfarzaneh
  • The Upcoming MMOs of 2016

    2015 is in the past, and the majority of 2016 lies ahead. What games will we be playing as we crawl through the calendar year? We’re here to help figure that out. With this week’s List, we’ll take a quick look at all MMOs we expect to hit beta, early access, and launch in 2016. Click through and start adding games to your wish list!

    Posted on 01/04/2016 by William Murphy
  • It’s Just Fallen

    For those of you that are now wondering, “What’s with the Dr. Doofenshmirtzesque back story,” it serves to set up this. Having met Brad I got the impression that he was a decent designer and an okay guy in a general setting. Because of that it was with mixed feelings when I saw Pantheon pop up on Kickstarter I knew it was dead on arrival.

    Posted on 05/08/2014 by Robert Lashley
  • Should Players Crowdfund MMOs?

    Welcome back to another edition of Player Versus Player, our weekly delve into the world of MMO debate. With the rise of Kickstarter and crowdfunding, we have witnessed the birth of a new generation of game funding. We have seen the highs of Pathfinder and the continued impressiveness of Star Citizen. But we have also seen promising titles like Pantheon: Rise of the Fallen fall by the wayside and move to their own websites. We have to ask: is crowdfunding all it’s cracked up to be?

    Posted on 03/14/2014 by Christopher Coke

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