The World of Warcraft Recruit-a-Friend program has introduced a new perk for those whose buddies sign on for at least a month: The Cindermane Charger. You can check it out in the video below and let us know what you think in the comments below.
Find out more about the Recruit-a-Friend program on the World of Warcraft community site.
MMORPG.com has partnered with My.com to give away five of their recently announced Skyforge Founder's Packs. These aren't the entry level packs, either! We've got five of the Wrath of the Gods Ultimate Edition packs today. Read on to learn how to enter for your chance to snag one!
Entering is simple: all you need to do is post in the comments below and tell us why you're super excited for Skyforge. We'll accept entries through tonight at 8PM EST. Winners will be announced later this evening and codes will be sent out shortly after.
If you don't win today, that's OK. We'll be giving out more of these over the coming days, so be sure to check back!
Please ensure that you only submit a single entry. Users found to have submitted multiple entries will be disqualified.
When the original Defense of the Ancients rose to popularity as a mod for Warcraft III, I had already moved on from Blizzard’s RTS to the next hotness (probably Prince of Persia: The Sands of Time). Hence, it wasn’t until many years later that I became aware of DotA in its modern iteration, particularly as a reference point for new MOBAs like League of Legends, Heroes of Newerth, Demigod, Smite, and of course, DotA 2.
Read more of Som Pourfarzaneh's The MOBA Conundrum.
OtherSide Entertainment has announced that it has successfully completed its initial round of crowd-source funding for Underworld Ascendant. The KickStarter initiative sought to raise $600,000 which was surpassed earlier today.
With the initial funds raised, developers still have just over a week to continue to add to the coffers and to reveal stretch goals, the first of which have been published.
Find out more on the Underworld Ascendant KickStarter page.
Aventurine Studios has posted a new blot that reveals some of what the Darkfall: Unholy Wars team has been working on in preparation for the next major update to the game.
According to the post, 'massive' changes to combat will be a prominent feature of the patch and that the alterations to the system came as a direct result of community feedback. The article continues with a long list of some of the changes players can expect to find when the patch is deployed including:
Week after week, we hear the same things: That’s not an RPG! That’s not an MMO! Why are you covering that? In this week’s RPG Files, we’re going to look at what makes an RPG in 2015 and why it’s time for our definitions to evolve.
Read more of Christopher Coke's The RPG Files: That's Not an RPG!
Robot Entertainment, developers of Orcs Must Die Unchained, has announced that Tencent has purchased a minority stake in the company. CEO Patrick Hudson says that the move will give Robot Entertainment financial stability and flexibility.
"Taking on Tencent as an investor gives us additional financial flexibility but, more importantly, it creates a long-lasting and valuable partnership with the world's premier publisher and operator of games", said Robot Entertainment CEO Patrick Hudson. "It's a very exciting time for Robot Entertainment. We're looking forward to showing Orcs Must Die! Unchained to fans at PAX East in Boston and releasing the game to market later this year on PC and PlayStation 4."
Read the full press release on the Robot Entertainment site.
The Shadowrun Online Kickstarter page has been updated with a new note to let backers know that a new agreement has been reached with Nordic Games to bring physical boxed copies of the game to retailers around the world.
Nordic Games creating the box and handling logistics also means that we have more time to actually work on the game itself, increasing the quality of the finished product. And last but definitely not least, this deal allows us to release Shadowrun Online not just in English: We’ll also have a French and a German version (and maybe translations into other languages as well) by launch! As they are distributing the game, not publishing, they have absolutely no influence on the development of the game.
Read the full post on the Shadowrun Online Kickstarter page.
As part of last night's update, the Camelot Unchained team has posted a new image that shows the ability crafting system the team is incorporating into the game. It's largely unreadable, though some words can be made out such as recovery time, disruptive damage, preparation time, damage, stamina cost and a few other abilities. Check it out and let us know if you can get a handle on some of the blurrier abilities.
MMOs are based on their older sibling, the RPG. As a result, all contain lore that explains the universe, the background, even the reasons why we as players are even present in the world. Development teams hire legion writers to fill out the story behind the games we play but, in the end, does it matter to most players?
Almost any MMO site you visit has a special section devoted to game lore complete with class background stories, the 'history' of the world up to the point in time when the player interacts with it, a pantheon of gods that pull the puppet strings and much more.
Lore is further expanded in the games through quest dialog, observation points, items discovered to lend more detail to the stories already known, NPCs that literally in some cases, walk us through the world.
Then there are the officially licensed novels that breathe more life into some of our favorite characters or the events that fill our worlds. World of Warcraft alone has many novels, comic series, manga books, a magazine and even a movie being made about it. Warcraft has so much extra lore that an entire new series is being published later this year (see Warcraft Chronicles) to bring never-yet-heard tales and 'history' from the universe to the public eye.
In short, the creation of lore and story is a massive undertaking for any studio contemplating creating an MMORPG. But...does it matter? Do most players jet through the story via the spacebar or quickly accepting a quest, for instance, without bothering to read the dialog?
So today's quest is to tell us: Does story matter to you? Let us know in the comments!
Crowfall's big reveals this week include a Kickstarter campaign and much more information on how the game will set itself apart from the current crop of MMOs. In this article, I take a look at my three favorite tidbits from this infolanche and how much they appeal to me as a potential player.
Read more of Shawn Schuster's Crowfall: The 3 Most Exciting Reveals This Week.
A pair of artists who have worked on various literary projects related to the Game of Thrones IP are also working with Artcraft to create some of the concept art for Crowfall. Marc Simonetti's art is featured prominently in the GoT-related book, "The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones". Mike S. Miller has worked on the "Hedge Knight" comic book series and he has created a terrific Crowfall image utilizing his own unique style.
It is somewhat unclear how much more concept art the two will create for Crowfall as Artcraft is experimenting with the idea of working with many artists to create the vision for the game over time.
Check out more about the project and to see more of both Miller's and Simonetti's artwork on the Crowfall site.
In other news, the Crowfall KickStarter has officially raised the requested funds of $800,000. As of this writing, the initiative has raised $808,000 and change with twenty-six days to go.
The Repopulation servers will be brought down today at 9:00 am Eastern / 6:00 am Pacific in order to apply the 15.1.1 update. Servers are expected to be offline between four and eight hours.
According to the developers, the patch will bring massive alterations to several game features including combat system, trade improvements, resource changes, and much more. The biggest number of changes will be applied to the combat and skill systems. Every skill has received the once-over to rebalance and improve them in-game.
Combat animations also received a significant number of improvements to enhance the visual quality of the feature.
Check out the full update note on The Repopulation site.
A rather oblique Twitter post has appeared on the Overwatch feed that shows a magazine cover with a shadowed figure on it. While nothing on the cover says anything about Overwatch, the appearance on its Twitter feed and the follow up post by a fan for people to scan the QR-code seems to indicate that a new character will be revealed soon. See what you think!
[EXCLUSIVE] What caused one weightlifting world champ hopeful to give up fame and glory? Find out in our March issue! pic.twitter.com/VGrAK8QjVu— Overwatch (@PlayOverwatch) February 26, 2015
At a preview event in downtown San Francisco, Bandai Namco Games and Hungarian developer Primal Game Studio revealed their current collaboration—a sci-fi MOBA called Supernova. The game, currently in its alpha stage, contains some predictably rough edges, but from what I saw at the event, it promises to become a more strategic kind of MOBA.
Read more of Neilie Johnson's preview of Supernova - Primal Game Studio's MOBA/RTS Hybrid.
The Guild Wars 2 site has been updated with a new post that shows off one of the members of the bestiary to come in the Heart of Thorns expansion, the Wyvern. Attached to the article revealing the Wyvern is the news that the Defiance System will be something wholly new when the expansion arrives.
Defiance will now appear as a bar beneath a monster's name if it utilizes the mechanic. Control abilities will knock some of the strength of the creature's defiance off, though it can and will regenerate over time. According to the post, coordinated efforts against some of the worst of the game's monsters will be required, as well as the precise timing of those control efforts to continue to bring the bar down before it regenerates.
The post continues by using a Wyvern's Defiance in battle as an example of how a coordinated effort at controlling the fight will come into play
Lastly, the blog details the creation of the Wyvern and how it was 'brought to life' by the Guild Wars 2 artistic team.
Read the full post on the Guild Wars 2 site and let us know what you think below.
We’re in a whole new world of game coverage, as video and streaming are quickly becoming the new normal for videogame coverage. Now fear not… we’re not going to abandon the writing world anytime soon. But if you haven’t noticed, we’ve really started to increase our video coverage. Our question? What kind of content do you want from our videos?
Read more of Bill Murphy's What Kind of MMO Videos Do You Watch?
We've all lost a beloved game... and in the MMO industry, they rarely come back unless by less-than-legal means. But if you could pick, what one dead MMO would you see make a comeback? That is today's daily quest.
I'm personally having a hard time narrowing it down to just one, so I'm going to list two that I know I would actually play.
This was one of my babies. I loved it, warts and all. I would kill to see it given a proper second chance, though I know how niche its angle really is. There was just something about my Human Engineer that I loved. It could have used some work, and honestly would probably play better on consoles if it was ever revisited. But I sure would like my Twisted Metal MMO back one day.
You don't know what you got... TILL IT'S GOOO-OONE! So true in this one. I want the RVR back, I want my Ironbreaker back. I want to punt people into lava and march against the Chaos scum.
I'm a firm believer that not every game can be Subscription-Based if we want variety. And I also believe that B2P and F2P can be done well (see GW2, TSW, and others). I just wish that EA would have given this one a shot as a F2P title where you paid for cosmetic upgrades. It could be true to the Warhammer table-top model, and probably would have kept the game running for years.
But what about you? What game do you miss that you wish you could still play? Something tells me SWG, CoH and Vanguard will be mentioned a lot.
Behaviour Interactive will be hosting a very special Warhammer 40K: Eternal Crusade Twitch live stream this Friday, February 27th from 2:00 pm Eastern / 11:00 Pacific that will be squarely focused on lore. The discussion will start with how Games Workshop and Graham McNeill work in tandem with Behaviour to ensure the most cohesive lore possible.
In addition to the above, fans will be happy to hear that the first of the sour Faction Leaders will be revealed. In-game items will be up for grabs as well as fans being given an opportunity to chat with the team about the Faction Leader decision.
All in all, it sounds like a great time. Be sure to log into the Warhammer 40K: Eternal Crusade Twitch at the times listed above.