The Crowfall site has been update with a new blog post that gives fans a look at how three combat roles will function within the game. To do so, the team chose three Archetypes and have briefly detailed how they will function within a party.
The Albion Online team has sent out a new video developer diary to talk about the Guild vs Guild warfare system as it will appear in the game. According to devs, GvG is limited to five players on each side to allow smaller guilds to compete with larger guilds on even footing. Check it out!
NCSoft has announced that the next Aion expansion, Upheaval, will launch on June 17th. Upheaval brings two new areas complete with new monsters and quests into Aion. In addition, the Stigma system has been overhauled, new weapon / armor sets have been added and much more.
- Two new raid instances — an ancient fighting ground named Stonespear Reach and Drakensipre Depths, a living prison with a very special prisoner.
- An overhaul to existing skills, a revamped Stigma system, and improved Skill User Interface.
- The ability to claim bases and areas of land for your legion with the all-new Territory Battles system.
Read more on the Aion site.
Riot Games has announced that the successful author of several novels based on the Warhammer universe has joined the team as its senior narrative writer. Graham McNeill also formerly worked for Games Workshop. Whether McNeill will be working on League of Legends or some undisclosed game remains to be seen.
Read more at the link above.
I feel comfortable saying the majority of CU backers hailed from DAOC, which launched on October 10, 2001. Back then, MMORPGers were likely a bit ahead of the times, had a decent chunk of expendable income (or their parents did) and were likely more…um, “mature” (for lack of a better word) than the toddlers walking around playing phone “apps” these days.
Read on for more of Tim's Camelot Unchained: We Are Older Than Average Gamers
The PlayStation Blog has been updated with the news that PlanetSide 2 will be launching on PS4 on June 23rd in both the EU and in North America.
On behalf of the PlanetSide 2 development team, we’d like to thank the tens of thousands of players that have taken part in the closed beta testing. Because of you, we’ve been able to make a ton of refinements to the game that otherwise wouldn’t have been possible without your valuable feedback.
Read the full post at the link above.
As Mike B will attest, Fallout is a special series for us here at MMORPG.com. While the series has never gotten an MMO or true online treatment, we’re still fans of the venerable and highly regarded franchise. And today, with the announcement of Fallout 4 from Bethesda, we figured there’s no better time to postulate about what we want to see in the newest version of the Wasteland.
Read more of Bill Murphy's What I Want from Fallout 4.
The way we pay for games is the hot topic yet again in the blogosphere. Is “pay to win” a bad thing for MMOs, or should we just accept it as the future of the industry?
Read more of Jessica Cook's Tales from the Neighborhood: The Debate Over Pay to Win.
Bethesda inadvertently let the cat out of the bag today when the teaser site for Fallout 4 went live earlier than expected. However, the site's timer has run down and the first trailer is now live. Check it out and let us know what you're most looking forward to with Fallout 4.
Watch the official in-game trailer for Fallout 4 – the next generation of open-world gaming from the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, Bethesda Game Studios. Tune into Bethesda’s E3 Showcase on Sunday, June 14th at 7:00pm PT to see the world premiere of the game.
Gazillion Entertainment is ready to pull out all the stops in celebration of the second anniversary of Marvel Heroes 2015 on Thursday, June 4th. To celebrate in a big way, Dr. Doom is being introduced to the community as the 48th playable character. The team will be on hand at 10:00 a.m. Pacific / 1:00 p.m. Eastern tomorrow in the Marvel Heroes Twitch channel to show off Dr. Doom.
Be sure to log into the channel listed above tomorrow to check out all that the team has planned.
Perfect World and Cryptic Studios have announced that the Neverwinter expansion, Rise of Tiamat, will be released for XBox One later this month.
Rise of Tiamat will bring a new adventure zone and a 25-player boss battle against the Dragon Queen herself to console players. The Neverwinter expansion will be free to all.
Read more on the Neverwinter XBox One page.
Yes, you’re reading that right, I canceled my ESO subscription last week. The Elder Scrolls Online is a great game and anyone who is thinking of purchasing it for the consoles when it releases on June 9th I would still recommend them to do so. There is no denying that ESO is easily worth its initial investment but I can’t say with confidence that it’s worth the continuous investment.
Read more of Ryan Getchell's Elder Scrolls Online: Why I Canceled My Subscription.
It seems someone jumped the gun at Bethesda at the teaser site for Fallout 4 (Fallout4.com) went live a little early this morning. It's down now, but Gameranx EIC Ian Miles Cheong caught a screen grab before it disappeared again. Ladies and gentlemen... are you ready to return to the Wasteland? We'll have more news for you on this front later today as the story evolves.
Wargaming has sent out the latest video developer diary for World of WarShips. In this latest edition, the team discusses strategic deployment of ships, tactics for success, gives players a bit of knowledge about future map development, and the historical background of some of the ships and locations featured in the game.
Check it out below and let us know what you think.
The Steam Community Hub (essentially serving as ARK's main forums) has been updated with a new patch this morning. Along with several fixes to server filtering and types, Studio Wildcard is opening 9 new PVE servers for folks who don't want the Kill-on-Sight sort of survival game the genre's known for.
As of 4am ET (don't ask me why I'm up), the official servers seem to be down still, but when they come back up PVE-loving players like myself might just have a new home. Stay-tuned to the site later today for our first impressions of the rather-fun sandbox MMO.
MMORPG.com has been given gift keys to give out to our fine community for the MMO Stronghold Kingdoms! These gift keys will give you free in game items such as farming packs, random packs, card points and more. Get your free gift key now!
Each key will grant the player:
NOTE: This offer is valid for everyone everywhere except for people who redeemed a 'Winter giveaway' code this winter or a 'summer giveaway' code. Each code can be redeem just once and each person cannot redeem more than one of these codes.
ArenaNet kicked off a new Stronghold public beta event today at 12PM Pacific. The event will run a full 24 hours through to 12PM Pacific tomorrow (19:00 UTC) and includes a host of changes for the upcoming PvP game mode.
- Map Changes
- A number of crates/boxes have been added inside the strongholds around the lord gate to provide opportunities for line-of-sighting.
- Made a number of terrain changes.
- Realigned the trebuchets to be able to hit the “Mist Essence” summoning areas.
- Lord Updates
- You can no longer resurrect the lord after the match ends.
- You can no longer kill the enemy lord after the match ends.
- When an opposing team’s lord is defeated, the winning team’s lord will now celebrate the victory with a cheer.
- New skill: The lord will now execute an attack that pulls nearby enemies in, knocks them down, and then does a devastating 360 degree spin. Don’t let it hit you.
- Lord Room Defending NPCs
- The locations for the defending NPCs in each stronghold are now identical.
- The defending NPCs in each stronghold have had their health increased by 10%.
- Stronghold Guards
- One set of guards (between the inner and outer gate) have been removed for a total of 4 guards.
- Mist Essence
- Mist Champions now spawn at the following minute marks: 12:00, 9:00, 6:00, and 3:00.
- The 12:00 Mist Essence will now spawn nearest to the side that is behind on score.
- Defending Npc names have been simplified from archer, soldier, ect. to all be called “Guards”
- NPCs that cannot be resurrected lose their icon on the map after being defeated
- The objective icons appear on the mini map upon entering the map, rather than when the match begins.
- Trebuchets has been adjusted to make hitting important objectives easier
- Red-side doorbreakers can no longer be summoned before dropping down from spawn.
- Players holding max (2) supply can no longer pick up player dropped supply.
- Players will drop any supply they were carrying when they are defeated
- This means that if you have 2 supply and die you will drop 2 supply!
CCP just pushed out the first half of two major updates coming this summer, kicking off what they're calling EVE Online's "Summer of Sovereignty."
Here's how CCP describes the update:
Carnyx begins the Sov rush with new modules and gameplay for the theatre of war. Massive player empires have fortified themselves in strategic solar systems in anticipation of changes that encourage active use of space through an occupancy-based defense multiplier. The new Sovereignty brings opportunities for those wishing to get into nullsec and offers plenty of mayhem for small gangs to skirmish with their enemies. Carnyx's changes will ease players into the new capture mechanics by first affecting station services. Come Aegis, all Sovereignty structures will be under the sway of those willing and able to use an Entosis Link on capture objectives and wrest control away from foes.
Turbine's just-launched MOBA is closing down shop already, as even a Steam launch doesn't seem to have helped out the DC Comics battler in obtaining an audience.
See the sad news in its entirety here.
From the site:
After much deliberation, we regret to announce the official shutdown of Infinite Crisis. We will end development efforts today and will close the service on August 14, 2015.
Between now and August 14th, the game will remain available to play completely free. If you have any questions, contact Customer Service for assistance athttp://support.infinitecrisis.com.
This was an extremely difficult decision to make. On behalf of the entire Infinite Crisis team we want to thank all of you for your feedback, support and for joining together to create one of the best communities in gaming.
We've reached out for more input, and will report back when we hear from Turbine.