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Gods and Heroes : A Writer's Lament - Requiem for a Game

Posted Oct 22, 2007 by Jon Wood

Michael Fiegel, a former writer and content designer for Perpetual Entertainment's Gods & Heroes, pens this article from a developer's perspective, about the indefinite hold that has been put on the game and his own reactions to it.

You will never meet the young lady in the sewers. You will never discover why she's down there, or what she's looking for, or how that involves a disembodied spirit with a short temper.

You will never meet the man who -- mimicking a myth he had once heard -- tied his infant daughter to a spear and hurled her into a river, assuming the gods would save her. You will never learn if he was right.

You will never meet the daughter of the goddess of vengeance. You will never hear her warning about the weather, never hear her funny quips and wry observations. You will never learn where the West Wind went.

The reason you will never meet these people is that the game they were a part of, Gods & Heroes: Rome Rising, was put on "indefinite hold" on October 9. For six months prior to that date, I was a writer and content designer for the game, and the individuals mentioned above were but a few of the hundreds of personalities, quests and stories I created during that time, alongside a team of other writers, implementors and designers.

Read the whole article here.

 
 
 
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