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Gods and Heroes : A Talk with Perpetual Entertainment

Posted Oct 19, 2007 by Jon Wood

Yesterday, Managing Editor Jon Wood had a chance to sit down for an interview with Chris McKibbin and Daron Stinnett from perpetual Entertainment to talk about the recent announcement that Gods & Heroes: Rome Rising would be put on "indefinite hold", as well as the future of the company and Star Trek Online.

Yesterday, I had the opportunity to sit down for a short interview with some of the people over at Perpetual Entertainment. In case you’ve been living under a rock, up until a short time ago, Perpetual Entertainment was developing both Star Trek Online and a game called Gods and Heroes: Rome Rising. That changed, however, on October 9th when it was announced that the Gods & Heroes project would be put on indefinite hold. The sudden announcement surprised many in the community, which led to my conversation yesterday with: Chris Mckibbin, the co-founder of Peretual, Daron Stinnett, Chris Launius, Community Manager and Richard Zinser, the VP of Game Services.

When I asked the group why exactly they had chosen to put the game on indefinite hold, I was pointed back toward the official statement that the company issued back on the 9th. “The decision to put [the game] on hold was a result of looking at all of Perpetual's opportunities,” answered Mckibbon, “Gods & Heroes, Star Trek, and the Perpetual Platform Services business.”

“Why then,” I asked, “was Gods & Heroes in particular chosen of the three for the hold?”

Read it all here.

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