Trending Games | Guild Wars 2 | Final Fantasy XIV: A Realm Reborn | Warhammer 40K: Eternal Crusade | Star Citizen

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,920,499 Users Online:0
Games:760  Posts:6,311,745

Newsroom

Newsroom

Filter Week Filter Game
RSS

Force of Arms : An Interview with Wardog Studios

Posted Sep 26, 2007 by Jon Wood

Recently, Staff Writer Joe Iuliani had the opportunity to sit down and ask ten questions of the guys down at Wardog Studios, the company that's making the Mech-based MMORPG, Force of Arms. Patrick Hamilton and Jeff Newcomb take the time to provide the answers.

MMORPG.com:

What level of cooperative play will there be in FOA?

Jeff “Tex-Mechs” Newcomb:

Phase I of Force of Arms is being developed mostly as a PvP system, and as with most PvP, even if a game isn’t explicitly designed for cooperative play, we recognized early on that players will normally band together to defeat the other side.  We don’t plan to shackle players together (like in WoW or FotR, to name a few).  Instead, we’ll give them some fairly powerful tools to implement the most effective strategy for themselves.  There should be target links, playcards, command overview, satellite recon, and few more that we’d like to talk about, but then we’d have to lock you in a trunk until we release…

Read the whole interview here.

 
 
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer