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Auto Assault : Final Day for Auto Assault

Posted Aug 31, 2007 by Keith Cross

Today is the last day in the life of Auto Assault, and they have posted a few parting words for the game's remaining fans, including word of "parting gifts" for those who stuck with the game to the end. Goodbye Auto Assault, and may you have a million subs in the MMO afterlife.

With Auto Assault closing down tonight, we wanted to thank all of you for creating a tremendously cool and dedicated community of Wastelanders. We just didn't want to give you guys a wild, crazy event tonight, but something else that may be just as fun. In the coming days those that are eligible will be receiving a "Parting Gift" message in your e-mail inboxes, with opportunities to take a part in some of our other products, including Richard Garriott's Tabula Rasa and City of Heroes. It's our way of saying "Thank You" to the diehard Auto Assault fan base and we hope to see you in are other virtual worlds.

Read more about Auto Assault here.

 
 
disstress writes:


Originally posted by Szark

Today is the last day in the life of Auto Assault, and they have posted a few parting words the games remaining fans, including word of "parting gifts" for those who stuck with the game to the end. Goodbye Auto Assault, and may you have a million subs in the MMO afterlife.



With Auto Assault closing down tonight, we wanted to thank all of you for creating a tremendously cool and dedicated community of Wastelanders. We just didn't want to give you guys a wild, crazy event tonight, but something else that may be just as fun. In the coming days those that are eligible will be receiving a "Parting Gift" message in your e-mail inboxes, with opportunities to take a part in some of our other products, including Richard Garriott's Tabula Rasa and City of Heroes. It's our way of saying "Thank You" to the diehard Auto Assault fan base and we hope to see you in are other virtual worlds.




Read more about Auto Assault here.

Grammar are important....

So, like totally, I could, like, so be, you know, like, a community thingy guy for NC Soft, like totally....

New Post Quote
8/31/07 6:16:01 PM
 
Vyre writes:

Originally posted by disstress

 


Originally posted by Szark

 

Today is the last day in the life of Auto Assault, and they have posted a few parting words the games remaining fans, including word of "parting gifts" for those who stuck with the game to the end. Goodbye Auto Assault, and may you have a million subs in the MMO afterlife.

 


 

With Auto Assault closing down tonight, we wanted to thank all of you for creating a tremendously cool and dedicated community of Wastelanders. We just didn't want to give you guys a wild, crazy event tonight, but something else that may be just as fun. In the coming days those that are eligible will be receiving a "Parting Gift" message in your e-mail inboxes, with opportunities to take a part in some of our other products, including Richard Garriott's Tabula Rasa and City of Heroes. It's our way of saying "Thank You" to the diehard Auto Assault fan base and we hope to see you in are other virtual worlds.

 

 



Read more about Auto Assault here.

 

Grammar are important....

So, like totally, I could, like, so be, you know, like, a community thingy guy for NC Soft, like totally....

Oh my God, SHOES.

 

New Post Quote
8/31/07 6:27:22 PM
 
boinged writes:

Well the aliens won and we'll all be fighting them again in NChurnSoft's next game.

You Maniacs! You blew it up! Ah, damn you! God damn you all to hell!

New Post Quote
8/31/07 7:17:28 PM
 
Gajari writes:

Even though it sucked and I didn't give a crap about it, it's still sad to see an MMO shut down. GAIZ I'M GONNA CRY!! Here it comes...

 

New Post Quote
8/31/07 7:55:16 PM
 
recrooks writes:

 

Originally posted by disstress

 


Originally posted by Szark

 

Today is the last day in the life of Auto Assault, and they have posted a few parting words the games remaining fans, including word of "parting gifts" for those who stuck with the game to the end. Goodbye Auto Assault, and may you have a million subs in the MMO afterlife.

 


 

With Auto Assault closing down tonight, we wanted to thank all of you for creating a tremendously cool and dedicated community of Wastelanders. We just didn't want to give you guys a wild, crazy event tonight, but something else that may be just as fun. In the coming days those that are eligible will be receiving a "Parting Gift" message in your e-mail inboxes, with opportunities to take a part in some of our other products, including Richard Garriott's Tabula Rasa and City of Heroes. It's our way of saying "Thank You" to the diehard Auto Assault fan base and we hope to see you in are other virtual worlds.

 




Read more about Auto Assault here.

 

Grammar are important....

So, like totally, I could, like, so be, you know, like, a community thingy guy for NC Soft, like totally....


Nah,

 

If grammer was important, they would have corrected the original paragraph before they posted it...

Originally posted by Szark

Today is the last day in the life of Auto Assault, and they have posted a few parting words FROM the games remaining fans, including word of "parting gifts" for those who stuck with the game to the end. Goodbye Auto Assault, and may you have a million subs in the MMO afterlife.

Oh well...take care Auto Assult!  You were fun for a bit during beta! 

New Post Quote
8/31/07 7:55:39 PM
 
Vhaln writes:

I'm torn between yelling out a final "booo!  you suck!" and wishing them better luck with that jumpgate revival thing they're doing.  I mean, it looks interesting, but you know, not as interesting as a post-apocalytpic RvR car wars MMO.

New Post Quote
8/31/07 9:54:02 PM
 
NightGod473 writes:
Originally posted by recrooks

 

Originally posted by disstress

 


Originally posted by Szark

 

Today is the last day in the life of Auto Assault, and they have posted a few parting words the games remaining fans, including word of "parting gifts" for those who stuck with the game to the end. Goodbye Auto Assault, and may you have a million subs in the MMO afterlife.

 


 

With Auto Assault closing down tonight, we wanted to thank all of you for creating a tremendously cool and dedicated community of Wastelanders. We just didn't want to give you guys a wild, crazy event tonight, but something else that may be just as fun. In the coming days those that are eligible will be receiving a "Parting Gift" message in your e-mail inboxes, with opportunities to take a part in some of our other products, including Richard Garriott's Tabula Rasa and City of Heroes. It's our way of saying "Thank You" to the diehard Auto Assault fan base and we hope to see you in are other virtual worlds.

 

 


 


Read more about Auto Assault here.

 

Grammar are important....

So, like totally, I could, like, so be, you know, like, a community thingy guy for NC Soft, like totally....


Nah,

 

If grammer was important, they would have corrected the original paragraph before they posted it...

Originally posted by Szark

Today is the last day in the life of Auto Assault, and they have posted a few parting words FROM the games remaining fans, including word of "parting gifts" for those who stuck with the game to the end. Goodbye Auto Assault, and may you have a million subs in the MMO afterlife.

Oh well...take care Auto Assult!  You were fun for a bit during beta! 

Pretty sure that should be FOR, not from. (and it's 'take care Auto Assault!')

New Post Quote
8/31/07 11:03:45 PM
 
JYCowboy writes:

I have not played this game but would have liked to try it.  Too bad NCsoft doesn't have a F2P system for such low target games.  Maybe it could have been a freebe to an all encompassing account like SOE's Station Pass.  It could have been like Planetside that way.  Oh well, just a thought.

New Post Quote
8/31/07 11:59:40 PM
 
AA_Sensei writes:

Sorry, but am I the only person here who actually played AA? I'm Sensei on the Auto Assault forums, btw. The reason AA failed was, most players believed, ND aiming for a huge population (rather than the 40-60,000 it should have) and NC writing it off way early (Conspirators on AA forums have evidence that the game was scheduled to be closing, set by U2) and not putting advertising into it so no-one knew what it was. Also, not giving nealry enough bug fixing time. ND is at fault for not fixing them though, through the four updates.

Yes, there was an event tonight. Run by the best GMs in any game ever (they, Zzyn especially, were really just one with the player community at heart) and planned and organized by the player community (under 100, and everyone knows everyone else). This is often how it is with AA, the best community ever (not to brag, the game itself had many faults) actually running the games large community events, and GMs showing up to facilitate. So in that way, best game ever- not like WoW's community, the victim of it's own success.

It also dared to do something new. In fact, it's in a lot of ways like TR. Some people even dare to say NC killed AA to make way for TR (a little extreme, in my opinion). I'd at least like to say that Garriot is an ass  (you guys can defend him-- I have my evidence). Not to get off topic, but it sickens me how TR is being hailed for fighting aliens (Anarchy Online, and ancient but successful game, has had aliens in a big way since 2004). Hey, WE fought aliens too ya know! ...and every other sci-fi themed game...

JG's reinnovation WILL succeed. Even if not one player joins, they ought to have enough money to continue. That's how JG is, it's been out for nine years.

So yeah. Just setting some things straight about AA. I think it is probably the game with the hugest wasted potential. Hold on, I just HAVE to use this cool smiley before I finish: 

New Post Quote
9/01/07 2:30:21 AM
 
NightGod473 writes:

I actually played AA a bit both back in Beta and earlier this year when I "finally" used my claim code from my collector's edition that I purchased on release day. I'll say this-it was a fun game to play in small doses, I could have seen myself renewing it for a month out of every 4 or 5 and playing the hell out of it for a few weeks then walking away again. As was mentioned earlier, what would have saved this game would be NCSoft going to a Station Pass type of system and including it there-it's worked for The Matrix Online and Planetside (hell, MxO still gets regular content updates and bug patches, they just dropped Update 54 over there).

AA was a fun concept and there was something extremely satisfying about ramping up to full speed and then crashing full-tilt into some lower level mob with guns blazing and leaving a smoldering wreck in your wake, it just didn't have a ton of replay. There was also a great community from what I saw-noobs were encouraged and even coddled a bit by the player base.

All-in-all, I think it's a shame that this game wasn't published under the Sony label, it would likely still be around and I could still pop on every so often to level my Agent up. Ah well, c'est la vive.

New Post Quote
9/01/07 2:58:40 AM
 
PegasusJF writes:

It's always hard to see an MMO go, especially one that was unique.

Played this game during beta, and a few on and offs since then.

It was fun, but as stated before, it got a little bland. I think it would have helped immensely if they instituted better car/racing physics.

I remember the last thing I did in that game (during the weeklong free pass event for previous subscribers) was that I took my lvl 30 somthing bounty hunter and cloaked my way to the PVP zone and snuck to the mutant and biomek starting areas, trying to strike up a chat with some of the opposing factions. Unfortunately no one was there, but it was interesting to try.

New Post Quote
9/01/07 4:02:26 AM
 
Adewulf writes:

It is really sad to see it go.. reason why I stopped playing was that they shifted from pvp focus to stupid raid content.. wth. I blame wow.

If they would have made GZ bigger, faster, less obstacles and less mobs and with concrete goals I would still play it. Why can't developers learn that by implementing fun and rewarding pvp they basically have years to come out with content for the few raiders that like the koreanesce way of playing... (daoc)

Well, bummer it dies like this, innovative as it was..

New Post Quote
9/01/07 9:58:28 AM
 
Belsameth writes:

Goodbye AA, you will be missed :(

New Post Quote
9/01/07 10:09:07 AM
 
BizkitNL writes:

I've played AA from launch for a couple of months.

 

R.I.P. AA. Better luck next time.

New Post Quote
9/01/07 10:50:59 AM
 
Lydon writes:

Yeah...even though I never played it, it's sad to see it go!

New Post Quote
9/01/07 11:34:23 AM
 
pasi11 writes:

They had it coming.. what did they expect by putting a brand-new game on the market for $49.99 box then $14.99 a month... from what I've heard the support was terrible, a few friends of mine tried playing it but they were having some problems installing the game, and they sent in a ticket like eight months ago.. and still didn't get a response lol..

New Post Quote
9/01/07 12:35:38 PM
 
pompey606 writes:

bit of a cop out the fact they said they would hold a big end of event and bump all the newbs to top lvl and just mass fight it out, instead they give out trials and beta keys to TR which is cool but you can get them easy anyway! i was hoping to read about some crazy going'ons on the last day

New Post Quote
9/01/07 2:37:54 PM
 
Airspell writes:

  100 players ? Yikes what a failure .......... I'm never sad when crappy games die.....in fact it should happen more often.

New Post Quote
9/01/07 3:37:43 PM
 
Flummoxed writes:

 

Originally posted by JYCowboy

Too bad NCsoft doesn't have a F2P system for such low target games.  Maybe it could have been a freebe to an all encompassing account like SOE's Station Pass.  It could have been like Planetside that way. 


Exactly, in the world of Work 2.0 there's always some way to MONETIZE a commercial quality game !

 Why didn't they sell it to some INDIE developer who could make a profit from the small scale???  

Maybe it's time for a Consortium or Co-Op to be formed, made up of devs willing to buy and run discontinued games.  (maybe a GameDev Hanseatic League?   )

I know of a much smaller, much less "professional" Free-To-Play game that grosses over $500K/year based on advertising, which is Big Money for the couple of people that run the game.

btw 100 players usually means there's around 1000-2000 subscribers.

New Post Quote
9/01/07 6:05:22 PM
 
naldric writes:

The really sad part is that it sets an example for Devs who try to do diferente games instead of always the same fantasy thingy... The game was pretty nice, low marketing and a no publicity launch took its toll on the game. A very Sad day for MMOs.

New Post Quote
9/01/07 7:54:46 PM
 
sinster writes:

goodbye auto assault, hello fallen earth!

 

www.fallenearth.com

New Post Quote
9/01/07 8:52:49 PM
 
lorddeath202 writes:

I brought the game on may 31 and installed the game. I played the game on july 1 toward aug 31 2007.

 

 

GREAT GAME

 

 

New Post Quote
9/02/07 3:27:47 AM
 
Markkram writes:

R.I.P

New Post Quote
9/02/07 8:54:17 AM
 
strigoivii writes:

This seems as bad as investing time in a TV show, like traveler, then have the company can the show because of the ratings...Seriously though, couldnt they just have made AA free to play and let people buy special items like they do in DR?

New Post Quote
9/03/07 1:04:34 PM
 
darasen writes:

My thought of AA remains that it was not unique enough. I was discouraged when I went to make my first character and guess what. I got to choose between a fighter a cleric or a wizard. Called other things but the same principle.

New Post Quote
9/04/07 11:42:28 PM
 
Yrdach writes:

Having played beta from the beginning and a few months at the start I am sad to see the game end.  The concept and the novelty of the game was truly great, it just did not get the attention it needed. I know I leveled two seperate characters to end game in very little time, as with many games it failed to deliver to a broad audience at that point, this was very much a live fast die young sort of game.

New Post Quote
9/04/07 11:52:04 PM
 
DrowNoble writes:

I played it in beta as well.  Reminded me strongly of the ol' PS1 game Twisted Metal.  Like others have said it was fun in small doses but I just couldn't get into it for more than an hour at a time. 

Plus rather poor advertising didn't help either, not enough people noticed the game to want to give it a try.  Only EA's botched marketing of Earth & Beyond was worse.

I have no opinion on whether they killed AA for TR, I will leave that to the conspiracy theorists to hash out.  NCSoft certainately could of supported AA and TR, unless there was some internal issues they didn't make public.  Again, I will leave that to all you conspiracy types.  

R.I.P. AA

New Post Quote
9/05/07 1:55:36 AM
 
jakoblin writes:

:(

New Post Quote
3/13/11 3:52:00 PM
 
VirusDancer writes:
Originally posted by jakoblin

please close this thread  please !!!

What a necro - Sep 2007.

AA was the last CE that I bought prior to RIFT.  The game had been such a blast during the beta, I thought a bunch of the pseudo Car Wars folks would give it a try; but when it launched, the servers were so freaking empty.

Remember when Statesman made the announcement that they were developing a Car Wars-like game in Austin, I began to drool at that point...

...bad advertising, too many servers, not given a chance at all.

Painful memories, painful memories of it closing down.

New Post Quote
3/13/11 3:57:08 PM
 
eyelolled writes:

I bought this game, but didn't install it right away because I was trying to finish up some other things first. Then I got the wonderful news that I missed any opportunity.  Too bad there wasn't the incentive to switch struggling games to FTP back then.    *sigh*

New Post Quote
3/13/11 3:58:01 PM
 
uohaloran writes:

I came in here incredibly sad thinking I could've been playing this whole time. Glad to see it was a necro.

New Post Quote
3/13/11 4:00:50 PM
 
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