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MU Online : Interview with GMO-Sol

Posted Jul 19, 2007 by Jon Wood

Recently, our own Donna Desborough had the opportunity to ask a few questions of GMO-Sol from Global Mu Online.

MMORPG.com:

You're expanding on the PvP with the SD Shield. Can you explain more about the SD Shield?

GMO-Sol:

The SD shield is a brand-new concept that completely changes the face of PvP combat. Everyone knows that while DPS, healing, and mitigation are important parts of PvP, ultimately the fight between any two players is over once one or the other of them has had their health points reduced to zero. In MU, players receive a number of stat points when they level, and may distribute them among their stats as they wish. Just one stat, Vitality, governs the amount of health a player has, and it behooves certain characters of certain builds to somewhat forsake that stat in favor of other stats that help them to be more deadly or more helpful in other ways. Unfortunately, this means that some characters, while they might be great at dealing damage or healing, might not survive long enough in PvP combat to effectively use their class's abilities. It's kind of a raw deal, and it's something players (especially healers) have had to simply put up with in most MMORPGs for a long time.

Well, the SD shield changes all that. This mechanic constructs a barrier around your character that has its own hit points, and these hit points only respond to player-delivered damage (meaning that a mob would deal damage directly to your health points, but a player would have to break through your shield's hit points before getting to your health points). The important part, though, is that this shield generates its hit points based on the sum total of all the stat points your character has accrued and spent. This means that any level 300 character has the same shield as any other level 300 character, regardless of how many points the two characters have spent in buffing their health points. We're confident that this mechanic will pave the way for a more balanced playing field in PvP, allowing players to freely distribute their points according to their wishes rather than feeling "forced" to spend stat points on their health points.

Read the whole interview here.

 
 
 
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