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Guild Wars Nightfall : Review

Posted Jan 18, 2007 by Jon Wood

Our own Jeremy Starley takes a look at the stand-alone game, Guild Wars Nightfall.

Everyone's favorite subscription-free MMORPG is back with another new campaign, launched a mere six months after the release of Factions - Guild Wars' Asian-flavored expansion. This time we are visiting the African-themed lands of Elona, and the ride is quite a bit longer. As is the case with the previous expansion, the base game is not required to play, but you won't have access to the material from the original game or Factions unless you own them.

Rather than the ultra-short PVE campaign of Factions, Nightfall treats us to a much longer storyline. In fact, you will most likely hit the level cap - yes, it's still 20 - about one-quarter of the way through the game. As has been said before about Guild Wars, maxing out your level does not indicate the end of your character's growth, but rather the point in his career where it gets interesting.

You can read the review here.

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