Trending Games | ArcheAge | Pirate101 | Wasteland 2 | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,860,131 Users Online:0
Games:742  Posts:6,245,607

Newsroom

Newsroom

Filter Week Filter Game
RSS

World of Warcraft : Editorial: Customization

Posted Nov 08, 2006 by Dana Massey

Garrett Fuller is back with a new World of Warcraft Editorial. This vet player and Staff Writer for MMORPG.com has a lot of opinions on the most popular MMORPG of all time. This week he hones in on Character Customization.

On the verge of the Burning Crusade expansion I wanted to ask the question to Warcraft players how you view your character. In playing many MMOs we all stick by our avatar very closely going through the trials of leveling up to the end game. Since Warcraft has been at its end game for over a year (being out two years) now many players constantly look for ways to tweak their character out and make them better. In this aspect Blizzard has given us a loot based system. The classes and races themselves are balanced to some degree (I know Will of the Forsaken tips the scales a bit). It is in the loot that players win and use that really makes the difference. The other way to boost your character is by gaining faction with various races or creatures in the world and using that faction to buy more loot. With another ten levels being added to the game, is there a chance we'll be able to customize out characters without having to grind raid dungeons or PvP instances to get the boost we need?

The whole editorial is here.

 
 
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer