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General : Debate: The Effects of World PvP in WoW

Posted Sep 30, 2006 by Jon Wood

This Week in our Editorial Debate, Joe Iuliani and Garrett Fuller square off to talk about PvP and ganking in a debate titled, "The effects of World PvP in World of WarCraft":

 

Joe Iuliani: I guess I should start off my mentioning I'm thirty-five, have a full time job and love to game. Maybe I'm still new to MMORPGs, but I was always told that PvP stands for Player versus Player. I think I may be getting too hung up on the "versus" part. Since I really don't understand how a person, and more often these days, a group of people ganging up on a person trying to just play a game works out. I think that world PVP takes away from individuals who want to just farm for materials (farming will get its own rant) or do something zany like just make it into a damn zone.

Before anybody really gets into why I'm on a PvP server and not a PvE server, its simple why would I want to limit my options. Griefing players is not "versus." Waiting until a player is down to 10% of their life isn't “versus.” Taking an hour just to get into a dungeon because gankers are waiting outside isn't “versus.” All these world PvP issues take away from the limited amount of time some players have.

Not that this has anything to do with gnome warriors? But what's up that?

You can read the debate here.

 
 
 
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