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EverQuest : The Serpent's Spine Launches

Posted Sep 20, 2006 by Jon Wood

Yesterday, SOE made the announcement that The Serpent's Spine, the staggering twelfth expansion for the popular MMORPG, EverQuest, is now live. The new expansion will sell for $29.99 USD, and adds a number of new and exciting features, read on:

 

SONY ONLINE ENTERTAINMENT LAUNCHES THE SERPENT’S SPINE™ EXPANSION FOR EVERQUEST®

Latest Expansion Boasts First New Player Race in Three Years, Along With Content For Players of All Levels

SAN DIEGO, CA – September 19, 2006 – Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced EverQuest® The Serpent’s Spine™, the twelfth expansion for the Massively Multiplayer Online Role-Playing Game (MMOPRG), EverQuest, is live. EverQuest The Serpent’s Spine is only available via digital download at www.everquest.com for the price of U.S. $29.99.

“The Serpent’s Spine will give new and veteran players alike the opportunity to experience EverQuest from the beginning as a Drakkin, the first new player race since the Frogloks were introduced three years ago,” said Christopher E. Sturr, Senior Global Brand Manager, Sony Online Entertainment. “Our ongoing efforts year in and year out to deliver new expansions, content and innovative product features for our loyal EverQuest players is testament to SOE’s commitment to the success and longevity of EverQuest. No other massively-multiplayer online role-playing game has enjoyed this level of success for this long.”

In keeping with the desire to continuously update the world of EverQuest, the popular zones High Pass Hold and Commonlands have been completely redesigned with fresh content and new graphics. Players will also be able to explore a new starting city, Crescent Reach, which contains merchants, quests and combat as well as new dynamic features such as auras, traps and destructible terrain. Additionally, players will be able to reach level 75 with all new spells, raids and abilities.

About EverQuest The Serpent’s Spine

Nestled in a great ravine in the Serpent Spine Mountains is an ancient abandoned ogre city now called Crescent Reach, which is home to a new race born to protect the future of dragon kind, the Drakkin. Six dragons defied the council of the ancient dragons of the Nest and chose to create a new race to protect their future. The Drakkin are borne of humans touched by a dragon's blood and their colors and appearance represent the dragon that created them. Rapidly aging and reaching maturity in only months, the Drakkin forget their human beginnings and make their pilgrimage to Crescent Reach, the home of their dragon creators and the rest of their kind. EverQuest The Serpent’s Spine features the following:

  • New Player Race: The Drakkin have been created from both human and dragon blood to protect the future of all dragon kind. Several colors and customizations will be available to make each Drakkin character unique, such as elegant scale markings and horns.
  • Level Cap Increase: Players can now reach level 75, complete with new spells, abilities, raids and quests for greater power.
  • Content for Levels 1 to 75: Play through every level of the game without ever having to leave the Serpent Spine Mountains.
  • New Starting City: Crescent Reach is a fully functioning city with all that is required to learn and thrive in EverQuest, including merchant, quest, combat and tradeskill areas.
  • Dynamic Features: New zones, NPCs, destructible and interactive objects.
  • New AAs, Spells: Experience new spells and Alternate Advancement abilities.

The EverQuest base game is required to play this expansion. For more information on EverQuest The Serpent’s Spine, please visit: http://www.everquest.com

For more on EQ click here.

 
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