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Pirates of the Burning Sea : A Dev's Perspective on AGC

Posted Sep 20, 2006 by Jon Wood

John Scott Tynes, the Porducer for Pirates of the Burning Sea, takes some time to tell us about the Austin Games Conference from the other side of the table, from a developer's perspective:

 

The AGC is very different from E3 -- or at least, from the E3 That Was. It really is a conference, meaning it's nothing but panels, roundtables, and lectures. There is a small exhibit hall but it's full of companies selling middleware and services to developers and studios. No one is in the exhibit hall showing off games in any real way. In fact, the only booth I saw where you could pick up a joystick and play was the Microsoft Casual Games booth, so if you want to fly to Austin to play Geometry Wars, go for it!

Read the whole article here

 
 
 
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