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AGC: BigWorld and Hero Engine

Posted Sep 19, 2006 by Jon Wood

AGC: BigWorld and Hero Engine

At AGC, Carolyn Koh visited two middleware companies, BigWorld Technology and Hero Engine. Today, she returns to tell us all about them:

 

These days MMOG middleware has grown up, filled out, put on make-up and rings and things and buttons and bows. Complete solutions are available and I visited two of them at the AGC; Bigworld Technology and Hero Engine.

What do companies like these mean for the online gamer? Two things mainly:

  1. Faster concept and development to test. With a complete solution available to them, game companies can concentrate on game design and production. Players will see faster game development. Already MMOG companies are talking in terms of 3 to 4 year development cycles when using the development tools available to them instead of 4 to 6. A complete set of MMOG tools might mean cutting that down even further.
  2. Real time distribution and balancing of server loads. A single seamless world if the developers so choose, is in sight. What about not crashing a zone with too many players? Sounds good to me!

You can read the article here.

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